lights

    1. ScorpionInc

      7 Segment Decoder - 3 Wide Green Display v.2.0

      This is a simple 3 light(green) in width, seven segment decoder circuit. Input is 4 bits(Base-2) wide with the values of(0->15) inclusive. Resultant display output is green colored in Hexadecimal(Base-16) output with values of(0->F) inclusive. Please note that this is not...
    2. davedumas0

      swap light blocks

      a "new" type of activation block that can "swap" lights kinda like how the activation block can "swap" rails or display modules and don't mess up the logic that is connected to it
    3. B

      Better lights!

      No, this isn't about lights shining more. So I was mining with my special mining ship that i have, but when i try to mine an asteroid that's not lit with sunlight light, i find that it gets a bit dark and hard to see ores sometimes when i go inside(yes, i go inside with my ship to mine). So i...
    4. splatthecat

      Colour Changing Lights

      With the new logic changable displays I was thinking that a similar mechanic could be applied to lights. Imagine if you will a system of green lights in your station. Attached to an enemy detection system, the logic could trigger these lights to change to red. Not two lights next to each other...
    5. lordzorax

      Read by Council Forcefield Lighting / general lighting

      The forcefield slab lighting update (T883) to the dim lighting of full sized forcefield blocks has removed a very useful method of discretely illuminating large areas of ship interiors. I have noticed personally that my interiors have become a lot darker and bringing them back to the original...
    6. Reilly Reese

      Recognized by Council Lights effected by power.

      Lights should disable when there are no more power rechargers on the entity. I'm not saying they draw power just a simple check on whether there is any power.
    7. DominusLux

      Planned Better Lighting.... Again?

      Greetings all, Loving the game so far, but I'm here to suggest only one thing..... lights. We need better lights. Now, I know this was suggested in about 2014, but I started mid 2015 and I haven't seen anyone post about it since. Lights only light about 3 blocks..... its rather frustrating. its...
    8. Blaza612

      Rejected Add Brown Lights

      Some guy was making shit fighters (by shit, I mean poop) and after discussion, we soon learnt of the massive flaw, that is what prevents him from making a literal shit storm. There are no brown lights. This is a problem, as now he can't have brown swarm missiles from metaphorical...
    9. M

      Thinking about alarms

      I am thinking of an alarm system which activates when space station/ship is under attack or overheating, such as: When ship is normal, the alarm is deactivated. When ship is under attack the alarm makes lights (possibly red) blink. When ship is overheating the alarm makes red lights turned on...
    10. Stike7g5

      Stike's Texture Pack

      Greetings Vode and auretti, I have started a new project, this time for the visual aspects of Star-Made. The General feel for the pack I am wishing to create is one where Star Wars Fans can enjoy, a grittier, more worn down feel of the universe we grew up enjoying and loving. To start off I...