jump

    1. Jake_Lancia

      Jake Lancia's Supersimple Compact Chaindrive V0.99

      Trident Super-Simple Chaindrive A very simple, low-maintenance, robust chaindrive. This is mainly for people who cannot handle the complexity of modern chaindrives such as Jaaskinal 's ( which btw is THE ORIGINAL public chaindrive) Features three separate clocks linked to twelve jump...
    2. Antistre

      Prodromos v1.1 2017-06-19

      Heavy Fighter / Bomber armed with quad Damage beams and trio Guided missiles and shield drain. The Prodromos is fairly well armored and boasts slightly above average shields for it's class, along with decent mobility. Slow shield recharge favors a hit and run strategy as the decent top speed...
    3. RODLON

      Chaindrive 3x3x4 - Wireless module clock method, no more undockings! 2017-04-27

      Just a chaindrive based on the wireless logic module clock, I tried to make it compact and easy to install and use. Let me know if you have any problems and will try to improve it! Installing the downloaded file: Copy it to the "templates" folder inside Starmade folder. If downloaded with...
    4. Drybreeze

      SCOUT - Flit Class Twin Pulsar 2017-03-11

      A small unique design of scout drone that is jump capable (36 second charge) with dual continuously firing forward-facing pulsar beams. Equipped with a radar jammer, you can continuously fire the pulsar for 25 seconds with jammer engaged before power fails. Will slowly charge batteries with...
    5. Napther

      KDI Medium Passenger Shuttle MK1

      This was built during a Raiben 1 hour speedbuild, then modified thereafter to how it is below. Otherwise its just more fleet-building and padding out the amount of ships the NPC faction of mine will have access to. It was really tough fitting power into this thing due to the only space...
    6. spaceEngineer

      the future of jump drives?

      Are jump drives possibly going to be looked at/changed in the future? I noticed looking up the jump drive suggestions on the forum they don't seem to get much attention. There doesnt seem to be any in the frequent suggestions thread as well. Anyone have some insite?
    7. rocketman221

      Read by Council Logic Friendly Jump Drive Improvements

      I would like for jump drives to be easier to control with logic and not need laggy rail clocks to recharge. I suggest making the jump drive charge for one second on each high input. This would allow for continuous recharging with a simple clock. I also want to be able to recharge it without...
    8. Napther

      KDI Havoc III-H Jump-Interceptor 1.0

      Foreword: KDI reccomends NOT piloting this ship yourself without modification first. the ship uses 2x Cannon-Cannons-Punch. the AI will use these happily, but if you want you can refit the weapons in the 2 pods. These are easily removed and replaced with a different systems should you wish. The...
    9. Deniz527

      HEAVY ARMORED ASSAULT SHIP BLACKBIRD 2016-08-11

      Improved front armor, double layer crystal armor as glass, sloped and durable advanced armor all around the ship. Survivability is the key factor in this ship. Gunpods and missile tubes hidden behind armor so that they don't get shot in the first engagement. Safe cockpit view through the...
    10. Deniz527

      Compact and Efficient Cargo Transport with HEAVY ARMOR 2016-08-11

      For your basic physical transport needs as well as cargo. It can hold quite much as you can see from the images, Increased armor, for extra safety, jump drive for emergency and transport module for easy location changes. Triangle shape helps you survive multiple shots by making harder for...
    11. Micro753

      Jump Drive Distance Based on Mass

      The original idea is Scypio's. His post (here) got me thinking about jump drives, and this is actually just a modification/alternate version of his idea. The distance one can jump using jump drives should be based on a ratio of jump drive modules to the mass of the ship. Also, times to charge...
    12. KuramaFox

      Planned Jump Interdiction (Station-only parts, prevent jumping INTO sectors)

      Overview: These would be parts similar to the Jump Drives and Jump Inhibitors. They would be a defensive system to prevent enemies from being able to jump right on top of your stations. They would allow you to potentially protect your territory, and even set up actual defensive lines that...
    13. Xacktar

      Dark Anura 2016-07-13

      The Dark Anura is a small, weak shuttle meant for short runs to local shops or other safe locations. This is the perfect ship to assign to an under-performing minion. STATS Block Count: 996 Power Cap: 95,607 Power Regen: 14,443/sec Armor: 43,950 Shield Cap: 855 Shield Regen: 22/sec Top Speed...
    14. NaStral

      Rat Terrier Mk II LR Multirole Vessel [Legacy] 2016-06-04

      The Rat Terrier is a versatile and reliable vessel, ideal for issue to players new to a server or faction. Performs well against most server's pirates. This design was a commonly used vessel on the 1st and second Light Vs Dark servers. They were frequently sold to trading partners of Outer Ring...
    15. Benevolent27

      Read by Council Jump Drives - Jump Energy Tanks and Energy Converter - Solution to chain drives?

      Ok, so right now some people like chain drives and some people do NOT like them. For those who don't know what a chain drive is, an example is where someone makes a logic clock and connects it to 100 jump drive computers, each with 1 jump drive module apiece. This will charge up and then jump...
    16. Lukwan

      JumpStick V-1

      ------------A useful solution if you get stranded, but not cheap.--------------- -Ten jump drives come pre-charged from a fresh BP. *No waiting* -Keep a couple of these BPs hidden in your personal-crafting inventories for emergencies. (Have at least one pre-filled) -Use immediately or drives...
    17. <SCRIPTKITTY>

      FTL Prototype Ship 2015-12-05

      The ship while in warp. Views of the ship while docked to hb This ship is a prototype for a inter-galaxy warp vessel fitted with an FTL*20^5 drive. (those aren't random numbers just so you know) The Prototype is unarmed but you don't even need point defence while in FTL any missiles...
    18. Promethesus

      Hyper speed Travel

      We have a jump computer to have us jump a few sectors almost instantly. But require a Recharge before being able to be used again. A Hyper-Speed System, allows us to remain in a Hyper-speed Tunnel that looks something like this...
    19. ToasterBorst

      TTS Limulidae Prototype M1

      Video produced by Ephla Industries. ----- TOASTTECH NOTICE: FOR IMMEDIATE RELEASE ----- Trans-Orbital Aero-Space Telluric Technologies, also know as Toast Tech, is proud to make its public début with the release of this multi-purpose fast transport vessel designed by Borst, the Toast Tech Ship...
    20. TheKingOfSpace

      SIGMA Automatic Escape Capsule (Medium) 2015-10-06

      TO USE: 1. Dock to your ship or station 2. Activate the inner ship remote (this can also be used to restart in the event of logic failure) 3. Let the pod sit on the dock until it's charged (at least 10 minutes) 4. When you need to run away, get in pod and undock. The ship will almost...