In summary, this request has been extended to expand on play counterplay experienced in star made. I am not fully familiar with all the mechanics of this game yet please bear with me. I would like to propose a modification of current systems or addition of modification blocks that alter the...
This is A cloaking fighter that I named off of the Romulan Intelligence agency in Star trek. It can cloak and jam permanently. It has minimal shielding, weak laser cannons, and a jump drive. This is my first time uploading a ship, so let me know if there are any issues with the file.
I feel like I'm slow to notice this, but can anyone else confirm that a single shot of EMP will un-jam a jammed entity regardless of whether it even dents the target's power?
Not sure if this is intentional, but it certainly lends a bit more use to an otherwise very limited effect; consider the...
After experimenting with using auxiliary power to augment the stealth capabilities of ships (i.e. increasing the overall amount of other system blocks that can be stealthed by cloak/jam) it became increasingly obvious that not all power sinks (things that use power) use power the same way.
My...
As many have said, cloaking needs to be changed in some way or another, and I believe many of you will believe me when it comes to this. All of us have wanted at least once to design a ship that could cloak and still be capable for combat, and while the current system is alright many believe...
One of the most numerous suggestions is a rework or overhaul of the cloaking and radar jamming systems. Many would like the power requirements reduced. I believe the primary reason for this is mostly to make cloaking and jamming more feasible for smaller ships. As it is now Larger ships can...
-Docked shuttle-craft.
-Full time cloaking and radar jamming.
-On board medical supplies.
-Full Overdrive.
-Token salvage beam & token shield.
-Pretty fast charging main Jump-Drive with a single mod emergency Jump.
-Very good for Scouting stations.
As we all know, the system isn't very customizable and quite frankly shit. So, why not make it similar to the jump drive vs inhibitor system?
Scanning
Scanning will be a passive module which consumes significantly less power and will provide signatures to the navigation panel. You can toggle it...
Radar jamming and cloaking are probably overdue for re-works as they are the only computers in the game that do not require modules and do not link into the weapon combination system. I do not know how to tackle the later, but here is my suggestion for the former.
There should be a vision...
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