inventory managment

    1. Tunk

      Enumerate and give/edit commands for non-player entity inventories

      Would be useful if there were commands for working with non-player inventories on ships, stations, asteroids and planets. Opens up some extra stuff server side, and also means a lot less hackish work arounds. For example: /inventory_enum_uid/name <uid>/<name> would output all inventories for...
    2. Tunk

      Entity Inventory editing

      Started a investigation on this for a project I'm working on, from dumping the database structure it appears inventories aren't stored there. Which indicates to me that inventories are stored in the entity files, so I would like to ask, How safe is it to modify a live entity file and if not are...
    3. Aesthetics

      Shift clicking for quick movement of blocks to and from storage/inventory

      Clicking and dragging is a pain in the arse, so I would like to propose the idea of shift clicking on a block to quickly move it from one inventory/storage to another when said inventory/storage is open.
    4. P

      Recognized by Council Minor inventory tweaks

      I am suggesting these tiny changes not because they are despertly needed, but rather because they get anoying after a while of building. 1) Reseting the scroll bar when you start typing to search something in the creative or in the regular inventory. You may say, it olny takes 1-3 seconds...
    5. Khazzy

      Smart Inventories

      So first post! THE PROBLEM Say you want to create a few Grey Standard Hulls, you'd have to move Meshes and Crystals from your Refinery to the Basic Factory by hand. From there the crafted Basic Grey Hull would have to be moved by hand to the Standard Factory along with Sapsun and Macet...
    6. aytoms29

      Changed Gun Sprites/Models and How a Player's Character Model Should Interact with it.

      What do I mean? The idea of different weapon skins and sprites is to firstly: Make the weapons identifiable and the sprites easier to identify and secondly: make the shooting seem familiar for new players who might play more popular FPS game like CoD and lastly: giving the player a sense of...