heat

    1. Crimson-Artist

      Droppod-Pandora 1.0

      Pandora Class Drop Pod If you'd like to know how I managed to animate this model (and add sound) check this post and this one for the audio. Role: Deployable Missile Pod, Diversion Generation: VI Mass: 477.3 L/H/W: 31m/13m/13m Power Regen: 13,500 e/sec Chamber(s): N/A Thrust: N/A Max...
    2. klawxx

      Klawxx - Phoenix Fighter 1.0

      * W00T! Power / Weapons 2.0 certified (!) * Phoenix Fighter - Respawn from the ashes and burn your enemies! For those days when you feel the need to incinerate the competition. If you die in the process there's a chance that you may reborn from the ashes (NOTICE: results may vary; no refund...
    3. Exozen

      Heat Mechanic

      A new mechanic: Heat. Heat is intended to replace/introduce a new way to handle efficiency loss of large and multiple systems. Heat Generation: Like Reactors, Systems and Weapons generate Heat. Rapid Fire weapons produce large amounts of heat, while alpha weapons are much more heat efficient...
    4. El_Poulpy

      power and coolingsystem proposal

      sorry for the missing space in the title Tldr : have the power system divided in 3 parts : batteries that store power, generators that create power, distributor that determine power output by second. generator and distributor produce produce heat so there is a cooling system to compensate. Npc...
    5. GROOV3ST3R

      Heatsinks, Cooling and Heat Management

      Hi everyone! First off, good to be back again - I have taken a rather long break from SM but kept checking up regularly on the updates and I'm very impressed with the amount of progress made by the relatively small team on the game. So many features that we wanted over the years have eventually...