faction permission module

    1. Erth Paradine

      Add support for a permission changelog

      Request: Support logging of permissions changes, preferably via a player-accessible method. Currently: Changes to faction permissions, or placement of public/faction permission blocks, leaves no logged hints as to who did what. This defect is being used to grief entire servers. This request...
    2. B

      Vending machine cube to activate permission block

      here is the idea: connect your vending machine block to a permission block to set a price, a numbre of uses and/or a time of use. it could also somehow aload to atribute rewards (on new race highscore or on predefine logic setup for exemple) This could aload : -nanotech "drive in" -toll...
    3. K

      Recognized Player Quarters

      When the Quarters mechanics are implemented, I would like to see a way to set up Player Quarters. Obviously, the ai elements and marking aren't needed. It's basically just a designated volume of space assigned to a specific player thru permissions that allows limited/full block editing. Actual...
    4. ToasterBorst

      Recognized Faction Permission Module Linking (Public Shipyard Bug)

      This is kind of a re-post as for some reason I missed this forum section earlier and may have stuck the original in the wrong place (Original post: http://starmadedock.net/threads/public-shipyards.21174/#post-232858). Anyway, have run into an issue building a public shipyard. Public access can...
    5. ToasterBorst

      Public Shipyards

      Building a new super-station and intend to include multiple public shipyards, in initial construction and testing an issue with this was noticed: A shipyard can be made public by placing the Faction Permission Module (I like to call it the 'P Block') adjacent/touching the Shipyard Core Anchor...