Recognized Player Quarters

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    When the Quarters mechanics are implemented, I would like to see a way to set up Player Quarters.

    Obviously, the ai elements and marking aren't needed. It's basically just a designated volume of space assigned to a specific player thru permissions that allows limited/full block editing. Actual permissions may vary.

    In other words, I want to be able to designate areas on my base for low level faction members (or random individuals) to decorate and call 'home' without endangering my entire facility to a spy/noob/asshole. They would be able to do anything they want inside the volume(room), but not be able to break the walls which are just outside.

    This allows for renting space in a station for shops or other player run recreational areas.

    edit: removed limiting this to factions and members.
     
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    I really like this idea. Maybe even be able to set only certain members of your faction open certain doors, or use certain blocks. (I.E. activate certain logic blocks.)
     

    Edymnion

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    Simple way to encourage their use, say that your faction points degrade slower if you log out in your quarters, or that the FP you gain while offline for having been recently online are increased if you logged out in your quarters.
     
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    I don't know that something like is should necessarily have an impact on how factions work in the game, but it's more of a RP touch. Let your faction members make the block of space assigned to them their own.

    On that note you could sort of mimic this now by providing slots they could dock tiny room modules into. It doesn't protect their room from anyone else, but it does allow them have a space they tweak at will. Of course I'd set up all the rooms on an outside wall with a push beam tied to the rail so if they decided to be cheeky and undock their room it just pushes their room away from all the collision checks. Not an ideal solution.
    [DOUBLEPOST=1446596813,1446596714][/DOUBLEPOST]
    I really like this idea. Maybe even be able to set only certain members of your faction open certain doors, or use certain blocks. (I.E. activate certain logic blocks.)
    I really like this, perhaps just extend the functionality of the faction permission module to include faction ranks in addition to just the public use option.
     
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    I don't know that something like is should necessarily have an impact on how factions work in the game, but it's more of a RP touch. Let your faction members make the block of space assigned to them their own.

    On that note you could sort of mimic this now by providing slots they could dock tiny room modules into. It doesn't protect their room from anyone else, but it does allow them have a space they tweak at will. Of course I'd set up all the rooms on an outside wall with a push beam tied to the rail so if they decided to be cheeky and undock their room it just pushes their room away from all the collision checks. Not an ideal solution.
    [DOUBLEPOST=1446596813,1446596714][/DOUBLEPOST]

    I really like this, perhaps just extend the functionality of the faction permission module to include faction ranks in addition to just the public use option.
    Or a player permission module, though it could be done by just add a limit to certain members option on the faction permission module.
     

    Valiant70

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    I don't know that something like is should necessarily have an impact on how factions work in the game, but it's more of a RP touch. Let your faction members make the block of space assigned to them their own.

    On that note you could sort of mimic this now by providing slots they could dock tiny room modules into. It doesn't protect their room from anyone else, but it does allow them have a space they tweak at will. Of course I'd set up all the rooms on an outside wall with a push beam tied to the rail so if they decided to be cheeky and undock their room it just pushes their room away from all the collision checks. Not an ideal solution.
    [DOUBLEPOST=1446596813,1446596714][/DOUBLEPOST]

    I really like this, perhaps just extend the functionality of the faction permission module to include faction ranks in addition to just the public use option.
    This isn't for RP at all and has very little RP purpose. It's for allowing someone access to an area rather than a whole structure. It is also vastly superior to a docked room, as a docked room only allows a different faction rank access rather than allowing a specific person unusually high permissions for their rank as the quarter idea would.
     
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    This isn't for RP at all and has very little RP purpose. It's for allowing someone access to an area rather than a whole structure. It is also vastly superior to a docked room, as a docked room only allows a different faction rank access rather than allowing a specific person unusually high permissions for their rank as the quarter idea would.
    Yes... docking a room is a far inferior method and it doesn't limit control to a specific player, But it's the best working approximation I could come up with given the current state of the game. I thought that was pretty clear with the term "you could SORT OF mimic this".

    In other words, I want to be able to designate areas on my Faction Homebase for low level faction members to decorate and call 'home' without endangering my entire facility
    Secondly the OP seemed to make it pretty clear (at least to me) that this suggestion was being made to give low level faction people the ability to personalize "their own" space without giving them run of the whole facility. If that's not RP then apparently the definition of RP was explained to me wrong all those years ago.

    Admittedly given your statement I am now thinking about how many more uses there are for this in terms of providing areas for faction members to do more useful work than just decorating a "home" without providing complete access to the facility for them.
     

    Valiant70

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    If that's not RP then apparently the definition of RP was explained to me wrong all those years ago.
    Roleplay is just taking on the attributes and behavior of a character that is not you. Player quarters are an anti-griefing measure with a variety of possibilities including storage and workstations for new faction members that aren't trusted in the main workshop and resource dump yet.

    The role-play aspect that you're referring to already exists in the game by simply giving a character a private room.
     
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    Roleplay is just taking on the attributes and behavior of a character that is not you. Player quarters are an anti-griefing measure with a variety of possibilities including storage and workstations for new faction members that aren't trusted in the main workshop and resource dump yet.

    The role-play aspect that you're referring to already exists in the game by simply giving a character a private room.
    Regardless giving players access to a room (again as stated in the OP) for decoration purposes to make it their own "home", without providing build permission to anywhere else in the homebase pretty much falls under that RP aspect of a private (and now customizable to personal taste) room.

    That said I didn't disagree with you that it would be mighty useful to provide a restricted newbie area that keeps the juniors out of the main stockpile. In fact I explicitly said that your post got me thinking about using this feature this very purpose.

    I want to emphasize one more time so you don't miss it that my earlier comments relating to RP specifically stem from responding to the OP:

    In other words, I want to be able to designate areas on my Faction Homebase for low level faction members to decorate and call 'home' without endangering my entire facility
    There's nothing about decorating a space to make it a home that isn't RP.
     
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    For the record, I wasn't thinking in RP terms. And it really doesn't matter. 'home' is a very subjective term. Just because I'm setting up a home, doesn't mean I'm immersing myself in a character backstory. Home is where you hang your space helmet and log off.

    The point is for a player to be able to customize their own space on a faction station/ship. Whether they toss down a couple storage blocks to horde their loot, or spend hours arranging the furniture, I don't really care. The reasons are equally unimportant.

    Having said that, this would be a pretty powerful RP tool. If the space is big enough you could section off your station like a mall and rent out shop space. I suppose I should amend the OP so that it's clear that non-faction members should be allowed to be given permission to use these spaces.


    tldr
    Think of it as RP or not, doesn't really matter. It can work both ways.
     

    jayman38

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    ...If the space is big enough you could section off your station like a mall and rent out shop space....
    I love the idea of malls popping up around spawn. Rentable mall spaces should be implemented in some sort of new spawn station. I'm sure there are players out there who want to create their personal empire by simply being a shopkeeper. A whole different way to play the game for those players who want to play that way. A rare breed, sure, but they're out there. Those players probably already build a station near spawn and buy and sell from the public shop and from other players. This would be a cheaper way to start that trading empire.
     
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    Shops, resturants, pubs, casinos, hotel rooms, etc. So many options for rentable spaces on stations it boggles the mind, why is this not a thing yet?
     
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    I imagine that once the economy gets fleshed out a bit it'll be trickier to make money. Coming up with a million credits will take longer then 20 minutes. So making your own station will be harder to do. And I'm sure there are people who don't want to have to build a station. (aka, nomads). This allows new players a fairly cheap and relatively secure place to toss down a few factories and or refineries.

    Maybe allow people to rent space on the outer hull. This way they can build their own docking system on a dedicated port.
    How about a warehouse station. Rent out 100cu/m sections for storing cargo between runs.
    Really, the possibilities here are endless.

    The more I think about it, PQs seem to be mostly station based. PQs on a ship would be more of a RP thing, no functional purpose. Someone post something that disputes this.
     
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    jayman38

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    ...The more I think about it, PQs seem to be mostly station based. PQs on a ship would be more of a RP thing, no functional purpose. Someone post something that disputes this.
    I'm thinking player crew stations. Specifically, custom engine rooms, where a capital ship has some multiple number of player engineers, each with their own engineering space, who can make their respective space as unique or functional as they desire. You may need one engineer to focus on laying down shields, one to focus on laying down passive effects, and one to work in the long, narrow quarter to lay down power systems. Maybe one focused on building custom fighters and other small vessels. However, this may be incompatible with the shipyard system.

    Back to stations, I'm also thinking that PQs would be great for NPC ship shops, where each PQ can hold a ship that is for sale, as long as the ship fits, like a car lot.
     

    Valiant70

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    The more I think about it, PQs seem to be mostly station based. PQs on a ship would be more of a RP thing, no functional purpose. Someone post something that disputes this.
    Certainly! With the wide variety of play styles out there, there is no reason to assume someone won't find a use for PQ onboard ships. Yes, RP might be a primary motivator of PQ on ships, but it might also serve a functional purpose for the same reasons: People like to have their own private space. A ship'a captain might want to recruit crew, but keep them out of his personal effects/designs/guns that he keeps in his quarters, while giving them the same privilege. The usefulness of PQ would be the highest onboard a capital ship owned by a nomadic faction, as they would serve essentially the same function there as they do on stations.
     
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    Asvarduil

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    I like this idea, because right now the reality is, if you want a safe place to store your stuff and dock your ships, you have to create a personal faction. I don't like doing that, it defeats the purpose of a faction. I view this idea as a great way to be able to be part of a faction, and to feel safe with asking people to join a faction, but without one-man-factions being practically required by the game.
     

    Benevolent27

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    When the Quarters mechanics are implemented, I would like to see a way to set up Player Quarters.

    Obviously, the ai elements and marking aren't needed. It's basically just a designated volume of space assigned to a specific player thru permissions that allows limited/full block editing. Actual permissions may vary.

    In other words, I want to be able to designate areas on my base for low level faction members (or random individuals) to decorate and call 'home' without endangering my entire facility to a spy/noob/asshole. They would be able to do anything they want inside the volume(room), but not be able to break the walls which are just outside.

    This allows for renting space in a station for shops or other player run recreational areas.

    edit: removed limiting this to factions and members.
    With this, I could trust my faction members. I think this would really encourage factions more. I really like this idea. Personally, I was very hesitant to recruit for my own faction, for fear that my new members would just take everything I worked hard for. This would eliminate that concern, in part.

    In addition to this, here are a few of my thoughts on refining the idea:

    1. I think it would be useful to have it also set permissions to whether a person can USE blocks within a certain space. For instance, maybe there is a factory room that all players can USE but not edit the blocks of. Then there is the treasury, which only high ranking members can use, but they cannot remove the blocks, only the founder can do that.

    2. Allow OWNERSHIP of the area. Allow members with adequate rank to change the owner of the room and to set who can do what in it. For example, for a personal quarters, the faction owner may set it so that ONLY the person who owns the room can edit it or use any blocks in it. Or maybe faction members can use factories in the room, but not remove items from inventories. These limits could be circumvented using a permission module, if the owner of the room wanted, such as a placing one next to an inventory or factory block.