doors

    1. alij331

      'Door Dock' block

      could we add a new block that is specifically for adding things like doors to ships? it is the same as the standard rail docker, except it acts as a core with no beacon, and cannot be undocked from a rail in any way other than if all rail blocks that it is connected to are destroyed (so, if it...
    2. madman Captain

      ACCESS DENIED! Gates, Hatch, Doors Porn

      Show us how do you prevent that dumbases go somewhere where they shouldend be? Or how you protect your landing gear or rejecteble turrets? Hangergates, Airlooks, Securitydoors, Hatches for hiding turrets... let me start with this: The frontal hanger of my Valkyria Titan
    3. Gmodism

      GHI_Hangar Doors for "MODULAR TEMPLATES" v.1

      The Gmodism Heavy Industries Brings you: GHI HANGAR DOORS This is a package of doors of the 2 prefab Hangars in Gmodism Heavy Industries Modular Templates are Prefab modules, get here: GHI_Modular Templates and Interiors Doors are numbered 1,2,3 for Hangar Type B. 1,2 for Type C. (note that the...
    4. Mork2

      Door sensing autoclose logic

      New version with sensors. This will automatically close the door after a number of delay blocks. You can probably tie in other logic ways to open the door but this will close it. Normal sensor setup. Get a clock to trigger the sensor. The sensor needs to be connected to a block on the door...
    5. FirePhoenox

      Wondering if anyone can help me with a 3 step door lock

      Curious as to how this would be done, I have 3 Activation blocks. First one is main power, second one is lockout, and Third one is the activation block that turns whatever I need on and off. So both activation blocks 2 and 3 will not function if activation block one is off and button 3 will not...
    6. DrTarDIS

      Read by Council Door Overhaul

      Currently, there are two very different types of doors. -"I goes invisible" "door" blocks -"I am a collision nightmare" docked-entity ok, there's also gaping unshuttered openings hidden behind area triggers, but that's a WHOLE OTHER level of building. We're ignoring that. On to the idea...
    7. Markus_McCloud

      Recognized Blast Barrier Block

      Hello, this is Markus_McCloud. So I've been in the chat room, and someone told me that Trigger Areas can be used to stop weapons fire while permitting non-weapons-fire entities through. Cool story bro, but having my Blaster get stopped by what is essentially NOTHING kind of bothers me. At the...
    8. KhaosHiDef

      Door logic

      Fairly simple suggestion but i think it would prove very useful; Doors can be triggered manually no matter what, provided you have the permissions because of this one way doors are merely impossible unless you're using rail blocks to achieve this. the idea of this was taken from another space...