armour

    1. Gmodism

      GHI_Weapon & Armour Tester (Weapons Rig + Test Target) V1

      The Gmodism Industries Proudly Brings you: GHI_Weapon & Armour Tester The Gmodism Heavy Industries have in accordance with new updates recreated the weapon testing rig, and, also recreated the targets for testing weapons used by the GI in standard industrialized tests. In this pack these...
    2. TungstenWall

      Future of Armor 'Tanking'

      I read the Jan 20th News, and am still trying to wrap my head around how Armor will work. With Chambers, Integrity, and clues to how Weapons are being updated, I wanted to try and get a better idea how optimal Armor Design will look in the future. Has there been any updates since then on how we...
    3. osXFan

      Shield/Armor Changes/Improvement Ideas.

      Shield vs Armor, but why can't they work together? Shields could reduce a percentage of damage, not take an ammount of damage, you can upgrade this and coustomize the charicteristics of this... want 100% damage reduction rate? Defence chamber just add a the tree and upgrade it. but lets say you...
    4. Zoolimar

      Yet another armor idea: Support and Bruteforce.

      Unlike other variants this one doesn't rely on any changes to behaviour of weapons, mods and the like. Though it probably doesn't need any AHP due to exponential scaling of HP on blocks. In theory all calculations for armour should be done during ship construction or rebooting. Upon placing an...
    5. AtraUnam

      Another stupid armor idea

      [[Introduction]] So when you get right down to it the main disparity between armor and shields is this; every shield block will always be working to protect you no matter what, armor blocks only work to protect you if they get hit. Even with all or nothing armor setups its extremely rare for...
    6. Napther

      Damage to Armour strips its paint

      A funny little idea which, more than likely, isnt possible. And is not effective in the current game as armour is £&*% (Pierce effect missiles make ADV go from 2000 ehp/block to 380ehp)... But making armour actually worth while is a different thread. My idea is that when theres not enough...
    7. Jojomo

      Trivial but effective boosts to station survivability

      Just some thought about making stations harder to kill, without (in theory) any controversy. Ships can come to max missile range, fire, and then move outside max range and so avoid return fire from the station. So how about making max missile range longer than lock-on range? So the station...
    8. Pacific_Jim

      Valkyrie Gungnir 2016-09-25

      The Valkyrie series of fighter have been in my blueprints for a long time, initially developed for the old AMC-weapon system and kept refit throughout the various iterations of Starmade. Envisioned as a long distance one man fighter, the Valkyrie series all sport limited crew accommodations such...
    9. Lukwan

      Beveled slabs for fine detail

      *(Inspired by the many posts about mini-blocks, micro-blocks, fighters-detail etc.) I believe this is a solution for increasing detail that works, although it does use up Block-IDs. Slabs...with beveled edges! [Edges angled at 45 degrees] A multi-stack for armour & hull. You would want the...
    10. Jake_Lancia

      Kepler-type Defence Platform V1.0

      Kepler-type Outpost Detailed further here: Kepler-type The Trident Foundries Kepler-type Outpost is the first in our new station line. Featuring powerful defensive systems, it is a force to be reckoned with. Features: 194,181 blocks (38,713.398 mass with turrets) 7,726,393 shield capacity...
    11. HellishEnt

      Baffled Armor is Phony?

      I was looking at these threads PvP Anti-Player Research Baffled armor deflects nuke blast so I decided to try to replicate the results in the second one. I got the complete opposite results, using slabs significantly increased damage taken. I used three layers of advanced armor white, then...
    12. Lukwan

      Recognized Craftable Multi-stack Armour

      Much discussion on streamlining the factory crafting gave me these ideas: 1) ---Allow hull and armour multi-stacks to be crafted as a group. All individual recipes would remain with one additional recipe for the group of 'special-teams' shapes using the basic cube version for a source of...
    13. Jake_Lancia

      TRV Hammerhead Redesign 2 V1.01

      A radical rethink and redesign of our iconic ships has led to this Hammerhead Fighter variant. Designed using the Competition Hammerhead that survived the NFD Triathlon, this vessel boasts extreme armor tanking for a vessel of its size and is capable of weathering attacks from other fighters...
    14. Jake_Lancia

      TRV Quantum MkIII (Assault Corvette) V1.0

      A radical rethink and redesign of our iconic ships has led to this Quantum Corvette variant. Nicknamed the Assault Quantum within Trident due to its decent firepower and defences for its size, this bigger, bulkier vessel is able to deliver devastating damage to an enemy and make it out...