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    1. JinM

      State of development and where do I go now?

      As some of us gathered from the Starmade Discord, we know: Starmade development got a break. There is no official statement regarding this isssue, but it can be interpreted reading the discord chat (just search for Schema's messages) and simply by the fact that we got no News-Post in the last 8...
    2. JinM

      Remove or streamline systems to make it a game (again) (broad suggestion to slim down features)

      Introduction What's happend? We don't have enough sales? I think this can easily be solved: Make it a game again by sticking to already known concepts of game-design. This suggestions are small config changes or small additions/removals that should change Starmade by slimming it down and...
    3. JinM

      Sandbox Games: Is it better to leave out half finished game mechanics?

      Thinking about this game again... So we got for example trading: If the trading mechanics - credits transfer via shop module and credit transfer via command, trade requesting from NPCs and the NPC shops - weren't implemented. Would this be a better game? Wait a second before you answer: I...
    4. JinM

      If an entity is docked to a station it can use factories, refineries, shipyards.

      If an entity is docked to a station it can use factories, refineries, shipyards - Simply put: Factories and refineries are not active if the ship is not docked to a station. If shipyards are not possible with the code, just factories and refineries. Two uses: 1. Privileges. Permission access...
    5. JinM

      Engineering for Roleplay - Brainstorming

      Hello my fellow Starmadians, I patched together some roleplay building ideas. - They are suggestions I don't use all of them myself. The very point of this thread is to share with you, about how I think building can happen. I try to impose some rules onto myself, to have a better gameplay...
    6. JinM

      Reactors define a armor limit and up to it we loose no thrust or turn rate+Add zero weight deco bloc

      So basically the title: Lets say a lvl 1 reactor allows me to place 100 armor blocks and if I place 101 I start loosing thrust. I also can only have a maximum dimension of 20m at lvl 1 after this I loose turn rate. This will allows rp builders to go crazy, IF we additionally get a zero armour...
    7. JinM

      Draft for an Faction Coalition whose members each focus on one Theme [TBSC]

      Hey guys, I had an idea for an faction coalition/build challenge. Even though I might not find alot of interested people, I still think I will use it for myself. What do you think of the general idea and direction? The next idea is to add in lore guidelines. The problem is any guideline for...
    8. JinM

      EffectUID for the rule system

      Does someone know the effect uid for the rule system that applies a stop effect to an entity? Or do we have a documentation or list for all the possible effects (not: https://starmadepedia.net/wiki/Effects) I want to apply a stop effect via this system. If the total power block count exceeds a...
    9. JinM

      Update CC sort options

      I would really like if rating-sort gets changed into more distinct searches. Like "Top Rated and updated in the last 6 months" and "Most Ratings above 3 stars, updated within last 6 months".
    10. JinM

      Podcast with Schema - video

      Hey lads for discussions around this video I thought I post the link here. Hope thats allright gmod? :) Anyway did they talk about new planets? Didnt watch the whole 90 min and wanted to know...
    11. JinM

      Brainstorming Thread for general Roleplay

      So I will just post my general thoughts here, you can discuss them ofcourse but for me this is just an information dump. I don't want to make an extra text document that gets lost over time and never talk about it. This time I thought about the very important rule that a homebase, even of a one...
    12. JinM

      Stations without homebase vulnerability can generate ressources+refine at 500% efficiency chambers

      Stations without homebase vulnerability can generate ressources+refine at 500% efficiency chambers. Or something simmilar that actually lets the player have a secure homebase, but where he wants to defend the stations that are not protected by the invulnerabilities. I would like the idea.
    13. JinM

      Does someone have the blueprint to this build?

      Or does someone know the owner, so I can request it from him? I allready wrote him a message ingame, I found this vessel on the Brierie server. Faction Malora, the ship "Malore" docked to a station next to the spawn.
    14. JinM

      Reputation based Collective (brainstorm/wip - name pending)

      I got the idea of getting together factions into a sort of group, communicating over the forums faction politics subforum. My basic problem is, that having a faction in Starmade with members can work. But only one can build on the station in most cases. And it's cumbersome to manage. So why...
    15. JinM

      vanilla state fighters, and a way to have locked up sectors

      What do you guys think about this: The game provides in its vanilla state fighters, and a way to have locked up sectors where you fight against each other in this fighters. The developers would have to decide what type of fighters are most fun to fight in against each other. Server owners...
    16. JinM

      Self-Imposed weapon and system confinements

      It all started, when some dudes decided, that everyone that doesn't use the latest meta builds for ships on purpose is a roleplayer in Starmade. As the term roleplay is heavily broad in Starmade, I just want to tell you guys: Don't use this term in this disucssion. Any roleplay related things...
    17. JinM

      Would a Modding API for the AI be a good idea?

      So a general mod API for every game aspect might not be easy to do. But. Would it be possible to give us and maintain a modding API for the AI? I mean in this case: missiles, fleet, turrets, docking for fleets. I know that letting players make the AI can lead to very unperformant results...
    18. JinM

      Roleplay PVP rules that are easily applied to server battles?

      Who would be interested into pvp "competetive" matches on LvD, that feature some extra restrictions on ship design to enforce non-meta oriented ships? Please dont confuse it with classic roleplay pvp. I am not interested into enforcing fights between ships that have at least 50% interiour and...
    19. JinM

      quick design questions for my wip fighter Aprunner

      allright question guys should i design this ship with or without a turret in the front? the orange is only a placeholder color i guess i use a grey metallic look for the turret There will also be a turret on each side (the orange 8x4 cube at each side)
    20. JinM

      Can't upload pictures

      Heya I can't upload any picture into forum posts. The "search and select" dialogue pops up and I can take a file (smaller than 1MB) and after clicking "ok" it does nothing.