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    Reactors define a armor limit and up to it we loose no thrust or turn rate+Add zero weight deco bloc

    Discussion in 'Suggestions' started by JinM, Apr 20, 2019.

    1. JinM

      Joined:
      Jun 11, 2016
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      1,129
      So basically the title:

      Lets say a lvl 1 reactor allows me to place 100 armor blocks and if I place 101 I start loosing thrust. I also can only have a maximum dimension of 20m at lvl 1 after this I loose turn rate.

      This will allows rp builders to go crazy, IF we additionally get a zero armour + weigth interiour deco hull block, that get destroyed if they get hit, no matter if they are shielded or not.

      Thanks for reading. What do you guys think?
       
    2. Nauvran

      Nauvran Cake Build Server Official Button Presser

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      sounds terrible?
      mainly because it doesnt seem to make any sense nor change anything in a good way
      also fuck reactors limiting how much armour I can put on a ship
       
      • Like Like x 3
    3. Brokengauge

      Joined:
      Mar 3, 2015
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      We can already go crazy. I don't see how the reactor dictating how much armor I can use is supposed to help with my ability to role play.

      The same goes for reactor dimensions influencing turn rate. It just doesnt make sense.

      Where did this idea come from?
       
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    4. JinM

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      The thing is that you have 100% thrust no matter if you placed 1 armour block or all aviable that the reactor limit allows.
       
    5. Nauvran

      Nauvran Cake Build Server Official Button Presser

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      oh so you want extremely fast tanky ships
       
    6. Brokengauge

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      I just don't think it's a very good idea.

      At this point I'm good with the game mechanics as they are
      I would rather see stabilization optimizations and stuff like that.
       
    7. EricBlank

      Joined:
      Jul 1, 2013
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      Are we just not using the best terminology here? Is what youre trying to suggest "the first x*(reactorlvl) armor blocks are "free" and dont count towards your ships mass and speed/turn rate?"

      That could help even the gap between armor and shield tanking, but last i was aware the bigger issue is still that armor blocks are economically/financially too expensive.
       
    8. Serene-Switch

      Joined:
      Mar 22, 2016
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      A convoluted system for an easy fix.

      In short, the problem is that armour is used as everything except armour, and will continue to be until there is an alternative, making any RP ship an inefficient mess.

      You want a solution to the armour problem, have a single dedicated armour block, make the current ones decorative, and then everybody (RP PVP) gets to have their systems in a nice functional armour box and whatever huge ridiculous (currently horribly inefficient) pretty hull they want.

      The extra weight saved from the hull will allow for more armour blocks, and more importantly uesful armour placement, rather than engines being armour, interior being armour, details being armour, rail devices being armour, etc.
       
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    9. StormWing0

      StormWing0 Leads the Storm

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      Jun 26, 2015
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      2,115
      This is where having decor specific armor texture blocks would be useful, since the issue is using armor for decoration adding to weight. That said 0 weight decor blocks might help too. As for the rest of this guy's idea it needs to be rethought since there's about a dozen better ways to fix the problem that don't involve adding new system issues to worry about. >.>
       
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