I don't mean in final iteration, I mean work in the way it was meant to in the last pass. Shipyards were moved on from without ever working as written and they aren't the only one.
I am proposing tying a ship's size directly into detectability and combat making it less practical for ships to just keep pulsing jammers and sensor pulses at eachother whenever available.
As part of this heavier ships (when using automated fire) would have a slight lose of accuracy (created...
I didn't stop playing because they changed anything, I stopped because better games came out and StarMade has nothing to stand out with. The only thing that it has that something like Avorion or From The Depth don't is low level fabrication and mining, but those are the least functional parts of...
For years Starmade has had no direction at all resulting in linerally scaling bricks being the best option. Now direction is flooding in creating all kinds of rules, and all of them are bad, shortsighted, and grandiose.
All update threads for StarMade are just a group of people talking about how smart they are. The reason this one stands out is that the bar is so low that people bragging about understanding it worries me.
People keep saying the old system lets good builders squeeze a little extra power out of a ship layout; that's fundamentally not true; there is optimal and suboptimal currently. You aren't getting more power, everyone else is just getting less.
Excluding the rare times that power to weight is a...
I don't build cosmetically and that's not what I'm getting at. When you build a gun currently it is exactly the same as a gun twenty times it's size in every way but damage and power use; accuracy, speed of shot, range, and reload rate are all server settings.
Everything is volume based and things will never get better because of that. Everyone will always settle on the optimal numbers and then pretend they're clever for that.
That means making collision check even more numbers that it shouldn't need to. It also wouldn't matter to the ship it was in, a single warhead going off while it's taking bad enough hits to lose internals isn't going to matter. Along with that it means torpedos could get their charge right onto...
I hadn't used a mining turret since the cargo update so I put one together. I learned that you can't cargo transfer down a turret dock, so even with a clever transfer system you need internal storage. That may be one of the reasons for us not having them already.
It aims center mass(or atleast did when I tried). With old sizes that would work in the extreme, but now the size of the ship needed to mount something that wide could just eat a system anyway.
Even then all that would be good for is letting a mothership mine semiautomatically.
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