Larger ships don't automine well, I don't trust medium ships in a fleet during travel or panic escapes, and unleashing the full contents of mining carrier's swarm puts too much pressure on a server. Letting turrets mine could alleviate some of the issues on the higher end and could stop ships...
It's trying to get to an exact spot and being fairly long is tripping it up. Smaller drones tend to be shorter and wider and so they have less troubles like that. Moving the AI to the center of mass can also help.
Treat yards as having a mass of .5 per usable space. That's a huge penalty that can be overcome in "reasonable" or specially builds. It would discourage oversized yards spamming heavy ships just out of gun range. A drone carrier having one or two lines running loses next to nothing; a skeleton...
I did notice, when handing control of the mothership over to the fleet, mining AI will only aim one salvager head at a time. So huge arrays don't really work.
My two beam tiny miners worked but a whole frigate with an uncentered array didn't bring enough in to be worth it.
If you want to start naming class by length it's worth pointing out that that's not what those names mean. "Dreadnought" is literally just a gun configuration used on battleships. Not even large battleships. Battlecruisers were often longer than their contemporary battleships.
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