Search results

    1. AnthonyAnderson

      Read by Schine corner wedge block

      You mean a Tetra?
    2. AnthonyAnderson

      5-Level Elevator 2016-02-17

      With the help of CyberTao, I've managed to scrap this useful little elevator together. All in all, I think you'll fine it quite useful. Features being - - The destination selector is located inside the elevator itself. Using the left and right buttons, you can choose which floor to go to...
    3. AnthonyAnderson

      Read by Council (Idea) Jump Catapult

      Would actually think it to be the opposite, in terms of smuggling and piracy (which, I wasn't aware there was a "smuggling" aspect to the game, given there's no contraband or way to scan cargo of other ships). I imagine that if you've tracked down a freighter that traveling from a to b and...
    4. AnthonyAnderson

      Read by Council (Idea) Jump Catapult

      Perhaps, but why rework an existing system that works well when adding a new system would increase diversity in gameplay and strategy. timtee I did have to ask about that server you mentioned in chat, and whilst I agree it wouldn't be usable there, it definitely would be elsewhere. Especially...
    5. AnthonyAnderson

      Read by Council (Idea) Jump Catapult

      An interesting idea, but that would negate the reason for having 2 warpgates for a network. With this idea added separate from warp gates, it lets the old system exist and provide a semi-alternative.
    6. AnthonyAnderson

      Read by Council Upcoming heat block and sun damage

      I'd be equally interested in be able to use a sun-resistant station to cast a "shadow" that's safe for ships (a solar outpost that's safe to dock in and move around in, so long as you remain in its shade).
    7. AnthonyAnderson

      Read by Council Hull Regeneration Module

      Repair all damaged blocks on the targeted ship, not just the one that's bein hit by the beam?
    8. AnthonyAnderson

      Read by Council Hull Regeneration Module

      I'm actually really fond of Eve's armor and shield taking abilities (depending on which faction's ships you're flying), however for Starmade it would be substantially more difficult to implement since we only have modules, and not module ranks or levels. I think I listed the repair rate at...
    9. AnthonyAnderson

      Read by Council Hull Regeneration Module

      Sounds like you're thinking of Eve online's hull/armor repair systems. To improve hull/armor health and durability we have a defensive effects module that we can use for combat. Even if a mediocre version of a shipyard, it'd be nice to have something to tide a player, or even a fleet, over...
    10. AnthonyAnderson

      Read by Council Hull Regeneration Module

      Then suggest tweaks and contribute.
    11. AnthonyAnderson

      Read by Council Hull Regeneration Module

      And you've had this attitude since your first reply. If you disagree with something fine, be civil about it. Your points are valid and I've been trying to think of ways to address them. It's probably a dead-end idea, but I wanted to see what could come out of a discussion about it. If you feel...
    12. AnthonyAnderson

      Read by Council Hull Regeneration Module

      Blaza cool it a bit man, this is a discussion forum, not a place to express how big of a dick you are. Or have.
    13. AnthonyAnderson

      Read by Council Hull Regeneration Module

      @Blaza then perhaps you should read the thread? Heillos You're absolutely right, crawling back to a shipyard is probably the more preferable method to fully restoring the damaged ship. But if you survived and a lot, or most, of your systems have been damaged and thrusters are down to a quarter...
    14. AnthonyAnderson

      Read by Council Hull Regeneration Module

      perhaps, but as you said it wouldn't be right to turn your ship as you're repairing to protect a damaged side. It also isn't meant to be used during combat. Meant to be used after combat, or after any dangerous situation. And also meant as a slow, but eventually effective alternative to...
    15. AnthonyAnderson

      Read by Council Hull Regeneration Module

      It wouldn't as effective on large ships (Which can afford to use just their turrets to attack), and any turning is disabled.
    16. AnthonyAnderson

      Read by Council Hull Regeneration Module

      I read through DISCUSS! Hull Repair/Regeneration and liked the idea, but want to suggest something totally different, and I think many players may like it. The aforementioned thread (which I'll leave for y'all to read) has the same idea of a Hull Regen computer and module, but instead pulls...
    17. AnthonyAnderson

      Decorative Doors

      I've searched the forums and can't find anything that would ask what I'm looking for, but what about getting some decorative doors into the game? Plex doors that don't open. Make a ship seem bigger than it really is by having an entryway blocked off? There could be more of the ship, but it's...
    18. AnthonyAnderson

      StarMade v0.19538 - New Thruster Mechanics

      I was wondering if a Thruster module attached to a rotating block could cause the engines to "rotate" depending on which direction the thrust was being used. Or could be made to. Would be pretty cool
    19. AnthonyAnderson

      implementing slabs with planets for larger funner planets

      I think Orientation would be the problem, then. Not all blocks had an orientation when they were placed before the Slab update. If you start making it that blocks turn into slabs when damaged, it may not look the way you want. Instead of it creeping smaller towards the main ship, it could...
    20. AnthonyAnderson

      Codes 4 Wireless Blocks

      Was thinking the same since we've got Transporters that work on wifi-like system. Each controller on an Entity could be put into a category (which is added by the players, doors, security, etc), and locked under a code or faction-permissions module, then detected and used via a master...