I still don\'t see schema saying anything about this idea in particular, link me to the exact comment, since the news itself is about planets in the actual space world, not as separate worlds.
Again... loading still occurs in the current game, after you get close enough to a planet you must wait for the blocks to load.
The atmospheric entry effect wouldn\'t really be a cover up, you could do it instantly if the server pre-loads worlds when someone is near them, which again, is no...
This exact idea ? I missed that \'news\' apparently... since most news were fixes and stuff, only one was about planets and those were with planets physically in space, not as separate worlds as far as I saw... and you can\'t really blame me for missing posts in this forum system.
So, please...
But I don\'t care if this doesn\'t get added to the game, that\'s why this is not in suggestions.
I posted this in the StarMade forum just because you guys discussed this alot, but I never seen this method being discussed.
I\'m only interested in the issues with this idea, nothing more...
Yes, well, it wouldn\'t be a loading screen, the fullscreen effects would act like \"loading screens\" but it\'s no diferent than waiting for the blocks to load as it is currently.
Since current planets are already flat they would be relatively easy to convert into flat individual maps... but...
It would be realistically no diferent than it currently is... there\'s a 3D sphere already that disappears and then blocks load... so, with this style the transition would also be more transparent because of the effects of fire and clouds and whatever.
Not sure if I explained it exacly how...
Sorry but you haven\'t actually read the thread and provided no useful information, read it and then explain why this wouldn\'t be appliable... also note that I\'m not actually suggesting this, I just want to know why would this method fail in a real application.
EDIT: Please read: The only reason why I posted this in the StarMade forums is because you guys discussed this topic alot, but I didn't see anything about this idea, I don't care if this gets added in the game or not, I'm only curious about why this won't work in a practical application, not...
Character Name: Zack Tyrell
Age: 23
Bio:
Born and raised on a repair station in a family of engineers, Zack shared his parrents\' passion for engineering and made himself a ship out of recycled parts and scraps.
While Zack was testing his ship around the nearby star, his home was...
Why would lasers ignore armor ? They should be be very effective against shields and very weak at armor/hull damage.
I am against of any kind of shield penetration, the shield must always block everything, but you should have weapons that can get it down more quickly than others... like lasers.
Too many types of blocks, it would be better to have a hull block and then choose a sub-model... but not like the orientation one because that is annoyingly slow to change...
Or a real-time cutting tool for blocks ? Imagine just placing cubes all around your ship then nicely trimming the...
Sudden gravity change is bound to happen regardless... expecially on cylinder shape, that would be the most extreme change.
Does it *have* to be directly on faces ? I mean, the example with a sphere and being in the middle of the picture would be ok in a real gameplay scenario... building on...
Hmm, actually, I think I understand what the problem is... @schema, how about this, dynamic gravity plane:
The middle brown part would be the planet... on the top-right side it is in its normal state, gravity on top pulls perpendicular to the ground and on the right the same way... but in...
The only thing I found dissapointing in this game was when I saw the planets... two sided would be an improvement but still not as great...
Sure, spherical ones would be great but indeed they have problems... however, cube planets would make sense in this cubed space and I vote for them...
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