Search results

    1. Digi

      Stargates

      I wouldn\'t like stargates to be used as warp beacons (or whatever), they\'re clearly small and designed for small ships and people, big ships should have warp drives and stationary warp beacons for huge jumps. Stargates would be great if you could build them anywhere... planets, stations or...
    2. Digi

      Hyper Drive

      I vote for the simple teleport with delay and systems off... and I also suggest forcing stabilizers on to avoid cheating with inertia or being pushed by allies to dodge enemy fire while charging.
    3. Digi

      Invisible Antimatter cannon

      You mean the floating purple outlines ? If that\'s the case, do they actually shoot ? A screenshot would be helpful. And if you want devs to actually find the issue you should post the steps that you did to make the bug happen.
    4. Digi

      Writing

      This could be done with my painting suggestion: http://star-made.org/content/improving-hulls-painting-deforming-and-click-drag-placing It would be great if you could paint hulls per-pixel with the option of filling the entire surface with paint for fast painting huge sections, it would be great...
    5. Digi

      Bobby AI Advanced

      I would also like to suggest the docked fighter drone mode (or even a controller for those drones to attack/callback), ships would be fairly easy to do... just activate AI when triggered and undock them and when disabled they should each pick a non-turret docking spot and go there... teleport...
    6. Digi

      Suggestions for a lot of stuff: Trains, maps, auto-pilot and more.

      I totally agree on the stasis pods, basically they tie you to the ship as you are offline, genious! I\'d also like trams, it would incourage alot of people (including myself) to make huge ships with actual interior.
    7. Digi

      PlexiDoor Wedge and PlexiDoor Controller

      It\'s like designing weapons, select and connect or select and place to autoconnect... except that you don\'t *have* to hunt them all down if you don\'t need to control all of them from your pilot seat, but the option would be good.
    8. Digi

      PlexiDoor Wedge and PlexiDoor Controller

      That sounds a bit more complicated than it needs to be, you could just have 2 controllers... this game would need a second or more \"chairs\" for co-pilots that can handle stuff like these, navigation, doors, ramps, gears, etc.
    9. Digi

      PlexiDoor Wedge and PlexiDoor Controller

      Yes I know, but the controller would be useful for other purposes like enabling landing gears and stuff like that... you can\'t really get out of your ship and enable landing gears expecially if you have a small ship without interior. A controller would be totally optional because it\'s a...
    10. Digi

      PlexiDoor Wedge and PlexiDoor Controller

      PlexiDoors could use a wedge model too for awesome door designs, landing gears, exit ramps, etc. EDIT: Also, it would be nice if you could control door groups while piloting the ship... a door controller that you can connect doors to and toggle them when piloting.
    11. Digi

      FFS

      In the \"Connection Setup\" part of your launcher you can use Tools -> Reset universe, a backup will be automatically made.
    12. Digi

      Flares (2 New Blocks!)

      Hmm... if you use radar jammer for 1 second would it interrupt all missiles that locked on ?
    13. Digi

      Fullbright mode in build mode

      So I'm having difficulties seeing anything inside the hull of my ship to add modules and stuff because it's pitch black, a fullbright and colored outline viewing mode (so you can diferenciate bettween power blocks, hulls, etc) of your ship would be very helpful in this situation... Hmm, or the...
    14. Digi

      Tractor Beam

      Hmm, or this could be physically realistic and just drag both ships together, the one with most counter-thrust (manually done by the pilot) can actually resist/pull so you could drag a huge ship if you have huge thrust powered small vessel for towing... but there should be a way to allow/deny it...
    15. Digi

      Ebon Hawk (v7) - detailed interior, turrets, extra weapons.

      Thanks for the positive feedback :}
    16. Digi

      (NEW SHIP StarRise) Fire Light Resistance Shipyard: Ever growing work in progress.

      Does your Ebon Hawk have interior ? I\'m curious how you designed it... or if it actually does have an interior, if it doesn\'t then I\'m curious how many blocks does it have, because ours is kinda heavy, 1600-ish, categorized as pocket battleship by starmadeblueprints.com :)) We designed...
    17. Digi

      Ebon Hawk (v7) - detailed interior, turrets, extra weapons.

      Hi, I've been playing this game a few weeks now with a friend and this is our second ship, an interior-focused Ebon Hawk :} Has 3 turrets, 2 small ones with burst fire on the side and a big one on top with more firepower, all 3 have AI modules but the top one is accessible via top exit hatch...
    18. Digi

      Gravity doors!

      Otherwise, let\'s say my friend walks onto the ship with me. Then he leaves. The door turns off gravity, and I\'m still in the room. What was pretty simple (turn on the gravity if you want it on, turn it off if you don\'t) now becomes a check for whether anyone is in the room... When you...
    19. Digi

      Unlimited Mode

      A kind of creative mode would be very useful for building your ship locally. Also, all the existing items don\'t fit in your inventory, so that\'s not a practical idea.
    20. Digi

      Unlimited Mode

      That\'s how blueprint from local to other server works, you can build your ship locally using admin commands if you want then you can upload the blueprint to any server and then buy it... so there\'s no need for a test sector. Singleplayer is still multiplayer but you\'re hosting it, so friends...