Search results

    1. KuramaFox

      New Nav Filter: Ships docked to stations only

      This filter would be "split off" from what is currently the "Docks" filter option. The idea is simple: This will put any "ship" object on your nav and HUD which is docked to a station. It will NOT show ships that are docked to other ships, nor will it show a ship that is docked to a ship...
    2. KuramaFox

      Directional Shields (does NOT replace current shields)

      Edit: Due to a request of interest from someone, I will start this post with a version of the idea that requires No New Blocks, which had initially appeared a few posts down. He suggested a separate topic for the idea, but I think its close enough to the current topic that I will simply move a...
    3. KuramaFox

      Suggested Fuel Reactors (does NOT replace current reactors)

      Disclaimer: if actually added, "Fusion Reactor" would be a better name for the suggested blocks. I called it Fuel Reactor to only to convey as much about the suggestion as I could in two words. As the title says, this is not a replacement for the current reactors. The current reactor blocks...
    4. KuramaFox

      Do pulse weapons have any potential to work as point defense?

      The idea being that you slap some pulse-beams on a point defense turret or something, and potentially get something that can trigger as a backup when missile swarms threaten to overwhelm your defenses otherwise. Has anyone actually tried this? Or does the pulse shockwave not hit missiles? .
    5. KuramaFox

      Minimum number of members to allow faction to protect station (and other tools for servers)

      Edit: To stress a point, these options are just that. Options. The suggested default values I listed would actually result in gameplay remaining the same for anyone who didn't go out of their way to change said options. The purpose of these options is to allow for people to make new kinds of...
    6. KuramaFox

      Generate top-down 2d image for ship HUD damage indicator

      After seeing that "anti-lag" suggestion, I remembered something that would be cool to have in this game. The idea is simple: -Whenever you reboot a ship, it generates a small 2D top-down image of the ship. -This image would be displayed on the HUD, and would start off looking green. It...
    7. KuramaFox

      Planned Jump Interdiction (Station-only parts, prevent jumping INTO sectors)

      Overview: These would be parts similar to the Jump Drives and Jump Inhibitors. They would be a defensive system to prevent enemies from being able to jump right on top of your stations. They would allow you to potentially protect your territory, and even set up actual defensive lines that...
    8. KuramaFox

      Multiple Ship Core Types: Fighters, cap ships, flagships.

      This suggestion basically entails the creation of some alternate ship core types. To use them, you press your keybind to start building a new ship. In addition to naming it, you can select which core type to use (in the event the different cores are each a different part, then those you lack...
    9. KuramaFox

      Planned More Rail Dockers: Ship, Turret, and Ship Part.

      Preface: The basic idea is that we can split the rail docker into a couple different blocks. Each one will behave differently in some respect, including the physics calculations they require (one big thing they generally have in common is to not need to worry about physics calculations with...
    10. KuramaFox

      Ability to link astromech repair beams to cargo, and replace destroyed blocks.

      It could work something like this. 1. A ship gets damaged. You want to repair it at least partially. 2. You get into a repair ship which contains a cargo hold full of blocks, which is linked to the repair computer. 3. You shoot the damaged ship with your astromech repair beams. In...
    11. KuramaFox

      Guys, help! My ship got eaten by a tree!

      Why would a tree want to eat my mining ship?
    12. KuramaFox

      Suggestions for better engines, ship motion, and armor/shield/health.

      First off, this isn't a suggestion for going really fast. I believe a jump drive or similar limited-range (10-20 sectors maybe) teleport system should be implimented for that, as it would allow ships to get around while still limiting how fast they can fly in normal space (specifically, a...
    13. KuramaFox

      Suggestions for improving inventory (including the proposed "diablo" style one)

      I'll get straight to the point. There should be two types of inventory. I will just describe what I feel to be the ideal setup, and a reason or two for why I think this works better then the present system. The first inventory is used to hold blocks. Unlike the current inventory, which...
    14. KuramaFox

      NPC suggestions. Also, use Weekly Challenge board to garner some NPC designs from players.

      We need more NPC ships. But adding more default designs requires building and designing them. And that takes time away from other playtesting and code-working (and just having fun with thunderdome duels). Not to mention having to redo them to be viable again if some aspect of the game...
    15. KuramaFox

      Weapon "cores," construction/firing mechanics and improved build mode symmetry.

      First, the weapons suggestion requires build mode's symmetry system to be improved a certain way, such that if you were to place a docking module on both sides of the ship at once, that you could select one, and the other side will also be selected as a "secondary" selection. Put simply, you...
    16. KuramaFox

      Better ideas for maps (lets hear yours too!). Also, minor nav ideas.

      As many of you may already know, you can get a little peek at the current really-rough in-progress "map prototype" currently in-game by pressing shift-P. As it happens, that map is... well, rather iffy. I'm fairly certain most of us could think of some better ways to represent things with...
    17. KuramaFox

      Well, this was a cool bug (odd occurance during lag-fest).

      Long story short, during an incident of high lag (some issue elsewhere on the server I presume), my client glitched such that I was controlling one docked item from the ship core of a different one. While it wasn't a huge ship with a ton of docks, I figured it would be on the safe side to just...
    18. KuramaFox

      Would it be possible to make a server plugin/addon that encourages staying near spawn?

      Ways of doing this logically, but with uncertain actually feasibility code-wise, could include: 1. periodically delete and reset all sectors with a value greater then X in their coordinates every Y amount of time (every 1-3 days would work well). That is to say, sectors a certain distance...
    19. KuramaFox

      Turret computer, and docking computer blocks. Also, signs.

      The idea here is to add two new computer blocks to the game. Turret computer. The turret computer, like a weapons computer or cloaking system, can be set to the hotbar. When used this way from the ship core, it toggles the AI of all linked turrets on or off. Turret docking points must be...
    20. KuramaFox

      New shield mechanics getting you down? Then GOOD NEWS EVERYONE!

      I've determined the way to overcome the new shield issues, is to add shields! ...what are you looking at me like that for? What kind of shields did you THINK I was talking about? Being small, they have a rapid regen available. Further, they make it harder to hit the main ship, making it...