Search results

    1. KuramaFox

      Planned Jump Interdiction (Station-only parts, prevent jumping INTO sectors)

      It might also be good for a jump system to be able to detect when it is attempting to jump into interdicted space, and to warn you when you try to jump, and not actually jump or use your jump drive charge. Once this happens, simply clicking a second time would then cause you to jump anyway, and...
    2. KuramaFox

      Minimum number of members to allow faction to protect station (and other tools for servers)

      I'll have to try that server out sometime.
    3. KuramaFox

      Power Overhaul Ideas

      I think that having too many different kinds of generation would be a bit iffy. That said, there can easily be at least 2 "standard" types of generation, which would include BOTH a fueled power system, and a"free" one. To avoid messing with current designs, one of these would be the one we...
    4. KuramaFox

      Recognized Fuel mechanic proposal

      My thoughts with regards to power generation: We could have 2 or more different types of power generation. This would include BOTH fueled power systems, and "free" ones. 1. RTG Reactor (or alternatively, Fission Reactor): (This is actually the already-existing reactors given a new name)...
    5. KuramaFox

      Directional Shields (does NOT replace current shields)

      I don't think that is necessary. It is already a topic about directional shields after all, and even the version of the "Shields Menu" idea which retains only one shield bank is still a form of directional shields. Instead, I'll just edit the opening post and quote my later post, so that the...
    6. KuramaFox

      New Nav Filter: Ships docked to stations only

      Ah, yes. The ability to disable chain docks from being shown (or rather, specifying how "deep" it goes before not showing them) would also be very useful, and possibly even a suitable replacement for the original concept. That would also allow us to reduce clutter when, for instance, only...
    7. KuramaFox

      New Nav Filter: Ships docked to stations only

      This filter would be "split off" from what is currently the "Docks" filter option. The idea is simple: This will put any "ship" object on your nav and HUD which is docked to a station. It will NOT show ships that are docked to other ships, nor will it show a ship that is docked to a ship...
    8. KuramaFox

      Minimum number of members to allow faction to protect station (and other tools for servers)

      Indeed, the best way to encourage factions without ruining the current style would indeed be to make anything like this a server option (one which defaults to settings that mimic current gameplay to allow things to easily stay the same as they are now for anyone who doesn't want change). And...
    9. KuramaFox

      Suggested Fuel Reactors (does NOT replace current reactors)

      Thanks. I had looked around a bit, but for the most part what I saw was fuel being mentioned for thrusters, not reactors (though, I did throw some quick thoughts on thrusters at the end since it put the thought in my mind). But yeah, I could easily see people thinking of similar things before...
    10. KuramaFox

      Directional Shields (does NOT replace current shields)

      Honestly, I made the suggestion partly due to being on a roll of thought after the Fuel Reactors one. It may not be necessary to actually add new blocks to implement one or more of the basic concepts of the shield idea. One option would be to keep the current two shield blocks, but to...
    11. KuramaFox

      Directional Shields (does NOT replace current shields)

      Edit: Due to a request of interest from someone, I will start this post with a version of the idea that requires No New Blocks, which had initially appeared a few posts down. He suggested a separate topic for the idea, but I think its close enough to the current topic that I will simply move a...
    12. KuramaFox

      Suggested Fuel Reactors (does NOT replace current reactors)

      Technically, you could still continue to use docked reactors since the current energy reactors would still function as they do now (and presumably, so would the current power supply beams). They would of course continue to have their performance issues unless they find a way to fix that. And...
    13. KuramaFox

      Suggested Fuel Reactors (does NOT replace current reactors)

      Disclaimer: if actually added, "Fusion Reactor" would be a better name for the suggested blocks. I called it Fuel Reactor to only to convey as much about the suggestion as I could in two words. As the title says, this is not a replacement for the current reactors. The current reactor blocks...
    14. KuramaFox

      Read by Schine Ammunition as an Alternative

      Since there is already a thread, I'll post my thoughts on the matter here. Some of this may be a bit similar to things already posted. This is basically how I would implement it, if I were one of the devs. The approach is basically one of adding an ammo mechanic, but not taking out the old...
    15. KuramaFox

      PUSH/PULL DRIVES: Working as intended?...

      If it were up to me, push/pull effect computers would be passive in the following manner: -When active, a push effect causes you to accelerate faster in the direction the computer is facing, and ONLY that direction out of the six possible ones (if you want an increase in two particular...
    16. KuramaFox

      Generate top-down 2d image for ship HUD damage indicator

      Regardless, this is definitely one of those suggestions that sounds quite cool and would likely be pretty useful, but which would likely be quite difficult to actually code.
    17. KuramaFox

      Planned Jump Interdiction (Station-only parts, prevent jumping INTO sectors)

      But yeah, the idea is basically this: Current gameplay (without interdiction): -Factions declare war on each other. One or both of them then proceeds to immediately jump to the enemy's home base to wreck undocked ships, then to go jump directly to any other bases to destroy them. If you...
    18. KuramaFox

      Planned Jump Interdiction (Station-only parts, prevent jumping INTO sectors)

      Ooh, I didn't even consider that use! That would make an excellent defense mechanism against invaders who don't prepare properly by destroying your interdiction stations before they attack you. I disagree with simply adding it to current jump inhibitors too. On account that the interdiction...
    19. KuramaFox

      Do pulse weapons have any potential to work as point defense?

      Another downside of beam weapons could be: High hit rate, but AI cannot change direction of the beam during firing. Which means at best, a beam PD can only shoot down one missile a second at the very best.
    20. KuramaFox

      Minimum number of members to allow faction to protect station (and other tools for servers)

      I am still confused as to why people seem to continue talking as though this suggestion is not a set of OPTIONS. Which, if implemented exactly as suggested, would default to keeping the game exactly as it is now for any server that does not alter them.