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    1. jjaquinta

      3D model importing guide: Faster, Better, (Stronger?)

      So, half decade or not... I'm doing some fix work on SMEdit. If you have a file that doesn't work, please create an issue here and attach the file. The alpha2 trial has a number of OBJ import fixes in it, if that helps.
    2. jjaquinta

      SMEdit

      Yo folks. MushroomFleet rattled my cage and convinced me that StarMade is a thing again. So I've done some updates on SMEdit. All of Bobby's changes appeared to be cosmetic, so I rolled those back, and cut down what was there to focus on just importing and exporting blueprints. There is...
    3. jjaquinta

      Offline Ship Editor

      You nailed it. I\'m not dead. But it\'s also been hard to find a block of time big enough to get my brain around what is needed to crack this. Hopefully I will still have some users by the time I do!
    4. jjaquinta

      VMRLs

      If you send your ship.wrl file to [email protected], I\'ll look at it.
    5. jjaquinta

      VMRLs

      Are you trying to use these with SMEdit? It can take VRML files as input.
    6. jjaquinta

      Offline Ship Editor

      Yeah, I didn\'t get around to supporting turrets. Better to handle that in-game. Right now development is on hold until I fix the loading of Schema\'s new data types. He sent me one source file. It wasn\'t what I asked for. So I\'ve got to sit down, work through it, and work out why he sent me...
    7. jjaquinta

      Offline Ship Editor

      Since Java changed, and SMEdit didn\'t, the problem is with Java not SMEdit. Although that\'s outside of my scope, from the message I would say it looks as if the file associations are broken. I.e. it no longer understands that you have to use java to run a jar file. You have to do what it is...
    8. jjaquinta

      Offline Ship Editor

      I think the messages to Schema may have gotten through. He\'s written back and we now have a NDA signed. With luck some source code will be forthcoming and I\'ll be able to fix the problems.
    9. jjaquinta

      Offline Ship Editor

      There is zero chance that anyone is going to steal StarMade. It would be bloody obvious if they did so. They would have no chance of selling it off to Mojang, or getting merchandising deals if it was so obviously purloined. So if that\'s Schema\'s concern, it\'s ill placed. On a positive note...
    10. jjaquinta

      Offline Ship Editor

      Schema introduced a quirk to the file format that threw a wrench into SMEdit a while back. I don\'t know what the tags are for, and I\'m tired of sifting obfuscated code. Since I don\'t know what they are for, I don\'t know what you do to a ship to make them appear. Two tags I am able to skip...
    11. jjaquinta

      Offline Ship Editor

      If I remember correctly, I think there is a free rotate where you can rotate it as much as you want. If not throug the UI, then as a macro. However, they\'re blocks. It\'s going to look pretty crappy if you don\'t rotate a multiple a 90 degrees.
    12. jjaquinta

      Offline Ship Editor

      Your pastebin has been deleted. It works fine for me. So without your input data, I can\'t recreate your problem. If it\'s been like this for two weeks, and no one else has complained, it\'s probably something funny with your system. While checking this I noted two depressing things in...
    13. jjaquinta

      Tools for making pixel shapes.

      SMEdit supports many types of hull generation. Spheres, cylinders, boxes, needles, cones and stuff like that. It\'s pretty easy to extend if you have other ideas for shapes.
    14. jjaquinta

      Encourage Modding

      They key is to come up with something that gives Schema more benefit than it costs in time. Re-writing everything in pseudo-code would suck down time and give dubious results. Making only part of the code available in open-source could be done one of two ways. The constraint is that if modders...
    15. jjaquinta

      Encourage Modding

      Technically, making improvements to the program itself is not modding, it\'s more like opensource. Modding is usually extending a program through well defined points. I wouldn\'t normally quibble over words, but there is a distinction in how to implement either. For mods, Schema has to build in...
    16. jjaquinta

      BE WARE OF SPACE ENGINEER!

      People have been asking me to port SMEdit to Space Engineers. I dropped them a line asking what their general support was for 3rd party tools and if I could sign a non-compeating wavier or get a license that let me see their code under NDA. They wrote back to me within 24 hours. Not quite...
    17. jjaquinta

      Encourage Modding

      You may have noticed that SMEdit is highly moddable. The real reason for that is that I\'ve been using that as a test-bed to be grafted onto StarMade if/when it gets opened up. You might consider looking at it with that in mind. There\'s a record/playback method that saves what you do into a...
    18. jjaquinta

      Encourage Modding

      MCP, and many other, routes have been tried. StarMade uses different, and more complex, obfuscation than Minecraft. We\'ve tried every de-obfuscator and de-compiler that\'s out there (other than the ones that cost $$$). At best they give you code that makes your eyes cross. None of them give you...
    19. jjaquinta

      Encourage Modding

      There\'s a GitHub group that has been looking at grafting a modding engine onto StarMade for some time. The bottom line problem is that Schema obfuscates his code with a scheme that\'s sufficiently convoluted to make it too much of a headache to do anything meaningful. (I worked with it enough...
    20. jjaquinta

      Offline Ship Editor

      Try running from the command line and see if any messages come up.