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    1. J

      Broadside mounted PD turret and AMS

      I want to mount a few anti-drone turrets on the side of my corvette, does anyone have a good design for one?
    2. J

      Emerald Star Fleetworks (Work in Planning :P)

      Emerald Star Fleetworks is a Branch of Emerald Star Industries producing military-aimed ships and fighters , incorporated as a multi-galactic corporate entity under Trade Guild resolution number 53, section 12. Hello and welcome to Emerald Star Fleetworks, the galaxy's number one choice for...
    3. J

      How to attach images to posts?

      As far as I can tell all you have to do is press the little image button and copy+paste the url of the image and it pops up but whenever I post it it only shows a single
    4. J

      Small Arms Visual Customization

      Basically, you have your weapon say.... an assault rifle you calibrated just right using whatever system, and you think it is really cool, but it looks exactly like the rifle of some lowly peasant, and you want a unified look for your faction. This would be a system to complement whatever...
    5. J

      Demo Menu Template

      Ever wanted to show everyone your suggestion for a new GUI? then this is for you! We have designed a replica of the starmade menu , but without all of those pesky words!
    6. J

      Guided Torp in Small Form Factor (1x3x7)?II

      Is it possible to make a guided(Warhead) torpedo of any reasonable strength/ quality in said size? EDIT: clarified
    7. J

      Is it possible to flip a ship around the core?

      If you say..... build your ship backwards is the only way to fix it to rebuild it block by block?
    8. J

      Less Complicated Weapon Customization Systems

      Functional: Short: Slave blocks to weapon factories to apply affects to astronaut weapons Long: Rather than using a voxel system to actually "build" your weapons, I propose that you could have a "Weapon Factory" that you set to a template weapon, e.g Pistol, Rifle, Explosives Launcher etc. then...
    9. J

      Jump Medium! (Very small usage of fuel & relative traceability of jumps)

      Here is the idea: Spaceships use a very limited amount of "Jump Medium" in order to use jump drives. This would be Purchasable at some stations, and if you lost all your fuel, you could "call" an npc ship to give you some. Jump medium would leave traces of itself when you jump, and a ship...
    10. J

      Structure Storage!

      Basic idea: A structure that could be used to take ships, and dock them, then you could "Store " them in banks of modules. Then, when you wanted them, you could activate the modules, and all the things stored in them would pop out. How it would work: You would bind a rail docker to the...
    11. J

      Controller/System Hub thing

      My idea is this: a system that would allow you to connect groups of systems in different ways. This could allow you to have reactors in your ship for specific systems, allow you to send alerts to your security console when you have people of an enemy faction within range of a camera, and allow...
    12. J

      Please, make the minelayer a feature.

      I have been brainstorming ideas for the usage slaving and features of a minelayer system and have come up with this: The minelayer launches an entity a few blocks away from the module where it stops. When an entity, (including the launcher) impacts with this mine, the mine emits an explosion...
    13. J

      Computer Additions / Linkages

      Here is the basic idea: Add more computers to access galaxy map nav menu radio etc and allow more linkages from computers to display modules. First the extra computers: basically these would access some functions like the galaxy map and others listed above either from within the core or...