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    1. Sabrewulf

      How do you feel about starmade?

      Wait what? Do you want mention minecraft as example... Pre-classic 2009 Classic 2009 Indev 2009 Infdev 2010 Alpha 2010 Beta 2010 Release 2011 Do not mention minecraft, it was odd at that period. Minecraft is immensely expanded with mods, and mods are immensely used. So do no metion minecraft as...
    2. Sabrewulf

      How do you feel about starmade?

      Release February 28, 2012 (Alpha) It's half decade I'm afraid it will never become more than build.
    3. Sabrewulf

      How do you feel about starmade?

      Subjectively i said that this is in the structure. Create a mod spend a lot of time. A "base system" is faster to be modified and very much faster after learned. My argument is about it not be easier, only few player create mods and every modder have other things to do, and some people like to...
    4. Sabrewulf

      How do you feel about starmade?

      I play sandbox game since a very long time ago, and bored about how they are dev without considerate other uses, but build. I think we don't use full potential of Starmade because everyone is too comfortable thinking it don't will become more. Starmade can have fps pvp/pve, ship pvp/pve, massive...
    5. Sabrewulf

      How turret shield works?

      6. What shield is the above layer, turret shield or ship shield?
    6. Sabrewulf

      Weapon Calculator Program

      Loadout please transfer it to a goggle spreadsheet, it will be easy to help everytime it need update
    7. Sabrewulf

      How turret shield works?

      Turrets receive 100% of ship shields? Shield in turret only protect the turret? Ship shield recharge will recharge shield capacitor in turrets? Ship ion will affect turret shield? Turret shield recharge will recharge shield capacitor in ships?
    8. Sabrewulf

      Weapon Calculator Program

      this is working accurately for the actual version?
    9. Sabrewulf

      3D Beams

      Totally amazing, just marry me and bring your beams
    10. Sabrewulf

      Merge weapon blocks

      "graphic quality" isn't "especial effects", i'm talking about make a cool effects, you are talking about dpi for keep graphic quality of a game with cool effects and poor graphics.
    11. Sabrewulf

      Merge weapon blocks

      This game is already a cubic, i think quality of graphics isn't near the primary objective
    12. Sabrewulf

      Merge weapon blocks

      Texture is relative, it can be changed by users, dev only need to help with support
    13. Sabrewulf

      Possible turret buff solution

      i want turrets doing more realistic(believable) damage without overpower the main ship weapon, actually a turret take too much extra space
    14. Sabrewulf

      Possible turret buff solution

      Buff all blocks but armor and mass based, nerf energy. So less barrels will do more damage and everything will continue tied to energy.
    15. Sabrewulf

      Reduceing the size of turrets with weapon emitter blocks

      I agree with effect and secondaries emitter.
    16. Sabrewulf

      Merge weapon blocks

      Like 1x1 blocks = 100% texture, 2x2 blocks = 25% 25% 25% 25% the code will calc the X and Y pixels and calc what area will be used on each block, the visual effect is like a zoom in game Actually i'm just suggesting...
    17. Sabrewulf

      Merge weapon blocks

      Adjacent weapon blocks in square shape, it merge and become a larger version expanding the texture to fit and expanding the shoot animation. - Giant missiles, giant lasers, etc... Because even more bigger is better XD ! Example: 1x1 2x2 4x4
    18. Sabrewulf

      Invulnerability and Base Raiding

      We need logout INSIDE ships, so station don't need to be anymore be invunerable, and a Homeship become a true solution for little and medium factions, and big fcation have human resources to defend and travel to make far stations