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    1. WalkerGain

      Cargo Pod Opinions

      I like it! It's like you made a ship out of a cargo pod.
    2. WalkerGain

      Cargo Pod Opinions

      Well, the cargo pods I put on my freighter are: 9x 6y 16z. Not that big, but that was my intention. I mean, I've constructed this much of a cargo pod carrying ship, I might as well finish. Maybe I will make a variant that has hard-built static cargo. Different models for different purposes.
    3. WalkerGain

      Cargo Pod Opinions

      Hey everyone, I was just curious what the rest of you think about the viability of cargo pods in the game now and in later phases. I've had an unfinished design for a small 4-pod freighter, and I've stalled designing it multiple times due to design constraints/choices I've already made. It's...
    4. WalkerGain

      StarMade v0.201.126 - Weapon Update

      Are there differences in the effects the different type weapons have on enemy ships? Shouldn't EM damage, like it used to with the EMP Effect, have an effect on the power availability of the enemy ship? Maybe Heat is better against armor, and Kinetic better against shields? That sort of thing...
    5. WalkerGain

      v0.200.334 Bonus Stabilization Mechanics

      I wouldn't mind it as much if it were well-documented and well-explained. Yeah, I think that was confusing me too. So it should read, "If they have equal efficiency...", correct? Still, I don't understand why if the two left and right sides were much bigger, I would reach a point where adding...
    6. WalkerGain

      v0.200.334 Bonus Stabilization Mechanics

      Does anybody really understand the way these new dimensional bonuses work? I've been playing around stabilizing my ship, and I'm confused as hell. The update notes provided on Steam and nowhere else state: "To calculate the bonus of 1 of the 6 sides, we take the stabilizer group with the most...
    7. WalkerGain

      Optimistic about the state of the game.

      Optimistic about the state of the game.
    8. WalkerGain

      What on earth...?

      What on earth...?
    9. WalkerGain

      Cake Build Server - The Most Delicious Build Server [Whitelist]

      IGN: WalkerGain Reason for application: I'm tired of building in solitude. Examples of my work: Favorite Type of Cake: Ice cream cake, I suppose.
    10. WalkerGain

      Cross Entity Lighting

      Haha, sorry guys! I mean, I just like my ships to be a little bit on the darker side. I mean, I might try and see how it looks with a white light, but chances are I'll just stick with plex, as inferior as it is, and just update it if and when they fix it..
    11. WalkerGain

      Cross Entity Lighting

      I tried dark grey. Not black though. Those are girders in the picture. But honestly I think I'll just switch to auto-plex doors, because I think it'll probably look like hell anyway. Hope they do decide to fix this before too long! I know they have a lot on their plates though.
    12. WalkerGain

      Cross Entity Lighting

      Sorry I'm late to the party, but I think I've just run into this. Just to confirm, is it the same reason the door I'm trying to build looks like this, in relation to its noticeably darker surroundings?
    13. WalkerGain

      Cannon/Explosive Viability

      But say I want my cruiser (~250 m length) to be able to engage similarly sized vessels as well. Should I vary the kinds of turrets I include? Maybe include a few ion cannon turrets to help with the reduced shield damage done? My initial idea for the cruiser was to have it bristling with...
    14. WalkerGain

      Cannon/Explosive Viability

      Well, so, I'm beginning to redesign my turrets from the ground up. But I am wondering, we talked a lot about explosive, but in your opinion, Lecic, is it worth it in your mind to even stick with the explosive effect in terms of block destruction, or do the other effects still outclass it?
    15. WalkerGain

      Shops and Trading Help

      I'm a little bit confused as to how to sell to conduct business with NPC factions automatically. I've learned how to successfully create orders to buy from and sell to the factions, but am I correct in thinking there's a way to simply leave your inventory in the shop, and NPC factions will buy...
    16. WalkerGain

      Cannon/Explosive Viability

      Mmm...makes sense. Well, thanks so much for all your help! I think I've definitely gained a better understanding of weapon systems now.
    17. WalkerGain

      Cannon/Explosive Viability

      Oh. Yeah, haha, I suppose that would do it. Do you think for a smaller turret like mine, that's practical? It seems like that's another thing better suited for larger systems.
    18. WalkerGain

      Cannon/Explosive Viability

      Whoops, I just noticed I said rapid fire turrets are more likely rapid firing. I meant "smaller turret weapons" were, haha. I had no idea that was the case. That's really interesting. But is there a way to get the AI to fire the weapons so that like you said earlier, the armor piercing...
    19. WalkerGain

      Cannon/Explosive Viability

      Ohhh, okay, I think I'm beginning to understand. I figured that the cannon dps was identical, but I hadn't been considering armor penetration. Now I'm getting what you mean. I apologize for this question. After I had posted and before your response I went to the release notes where they talked...
    20. WalkerGain

      Cannon/Explosive Viability

      Whoa, lots of questions. Where to start...? Okay...let's see... Do you not make up for the decrease in the damage per shot in the amount of shots per second? Does it not all balance out DPS-wise? So, just to clarify, diagonal blocks aren't affected? So, rather than dealing damage to the 26...