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    1. En_Dotter

      Rejected Dual wedge blocks

      Each block takes one place on the grid (like chess pieces on the chess board - only one piece can be on one square at one time) and each block has its own texture (be it single color or more complex graphics or transparency). If you would want to have a cube that looks like 2 wedges it would...
    2. En_Dotter

      Read by Council Docked Subsystem Integration

      You make a good point but it doesnt work always. I did use that feature many times but it is quite limited. It only works if u are going to replace things in 1:1 ratio. Also, if your packing in the ship is tight, it is really tedious to change the number of parts you are replacing. For example...
    3. En_Dotter

      Read by Council Docked Subsystem Integration

      Hello all. I have been thinking about some ship designs just to realize there would be no way i can put them into practice since it would involve integration of docked entities into main structure. My suggestion in simple words is the ability to make some docked entities integral part of the...
    4. En_Dotter

      Open Beta of New Launcher

      For some reason the code doesnt work for me. Gonna try the manual download. EDIT: I downloaded the launcher manually but i requires me to install the game, so im sorry but i dont have time to reinstall it now. Unless someone tells me what is wrong with my steam beta opt in i cant test it soon.
    5. En_Dotter

      Read by Schine Mobile Shipyards (shipyards on ships)

      I havent really read all the 7 pages but id like share my view. If someone else wrote the same/similar i apologize. I would like to mobile shipyards with severe limitations. For example i would like to have a big capitol ship that can produce smaller ones. So basically i would say that the...
    6. En_Dotter

      Brainstorm This Asteroid spawning and balancing mining

      Although what i am going to say has no physical sense please bare with me. At the moment (to my knowledge) stars have almost no function except to destroy your ship and metaphysically hold stuff together and dictate possible ores in the system. Now lets let our imagination help us find one more...
    7. En_Dotter

      Starmade Shipyards

      Hey! I got a little suggestion. I really didnt have time to read the thread cus im in a hurry so i hope this isnt a duplicate suggestion. First, i gotta say that i totally dislike the "card" system but that doesnt matter cus its totally subjective and i will not try to suggest any other system...
    8. En_Dotter

      StarMade v0.19226 Rail System and more

      I am totally amazed with rail system. Good work guys! Also new logic elements are great. The new button and flip flop save a lot of space. But, i would ask u again to implement XOR gate. I know its simple, and i know to make them, but its time consuming and space consuming. It is quite and...
    9. En_Dotter

      Dev Blog : March 30th 2015

      Oh boy! Hype is real! Good job ppl! (I dont wanna look like an ungrateful ass but any chance you could add another logic block - XOr? Cus it is really common(at least for me) and it takes a lot of space if u need to use more than 2 inputs, even with 2 its a bit annoying...)
    10. En_Dotter

      Predicted Flight Path Indicators

      I wasnt really referring to single player when i mentioned teleprots. It only happens in multiplayer (and i think it doesnt matter how good ur ping is but someone can correct me here). So if u dogfight with ur friends or enemies its really hard to do it sometimes cus of those little delays that...
    11. En_Dotter

      Predicted Flight Path Indicators

      Its not that easy to make a prediction when it comes to computing. Its not impossible, dont get me wrong, there are formulas that describe that in a rather precise manner. The problem comes to computing power. The best way (that i know of) is PID controller approach. But it requires a lot of...
    12. En_Dotter

      10 most irritating things in Starmade

      I think that the opener is using the wrong approach when it comes to all (listed and unlisted) issues. The game is in alpha, meaning newcomers should know what that means, as well as players who played the game for some time. Saying that anyone buying the game needs to accept its work in...
    13. En_Dotter

      Dev -> communty interaction suggestion

      Tnx for finding time to read this guys! I know about both methods you are referring to (and tnx for reminding me), and i just wanted to add one more (if applicable ofc). If you think it cant work or if its too much with the current ideas its totally fine. Most important point of my opening post...
    14. En_Dotter

      Dev -> communty interaction suggestion

      Hey guys! As u might see by my post counter you can consider me a new guy here. Still, i would like to suggest something i find really engaging for both the dev team and the community. Basically this suggestion could give us all a bit more feedback and hype feeling than it is at the moment and...
    15. En_Dotter

      What are your plans for the rails?

      I just hope rail system will allow us to "set" the speed of our "train" (maybe number of thrusters like on any other ship) and that they are 2-way travel systems with ability to turn when u connect 2 rail blocks (will it be blocks?) that are 90º rotated compared to each other. Rest should be...
    16. En_Dotter

      Council of Intergalactic Representatives

      Nice! I would ask you to put variety criteria into account when it comes to hiring the council members. Reason for that is the fact this game has so many different areas of interest for different "types" of players - creative building, logic systems, combat, mining, resource production...