I do like the overall idea. Was a bit wordy to read in a few places. I had to read it twice :p but I get the idea, and I definitely agree it would be neat. I think it could be made better by specifying a little more of how it would work, how it could be balanced, how far is the range, ect. I...
I do think this would be absolutely great. If expanded upon, maybe a solar system of space at some point could be set up and used for mini games. That would add tons of versatility and the possibility of having PVE servers where PVP is done only in these sectors. Of course, only at the...
I wouldn't be against this idea. As it is logic could really use some kind of usability upgrade. It would be nice to actually understand what I'm putting together. That's my issue with it.
I think this would be neat, but only if it adds mass = to the mass of the logic systems used inside of the "Block". Granted with that being so small it might be feasible to reduce the current mass of all logic blocks. This will also need balancing. As more complex logic structures should require...
This idea would also really be appreciated by mod makers who want to change some of the particle effects for uses on modified objects. Just a thought. :D
Personally the solution to the Economy is going to be over complicated. If the economy has too little substance it will crumble to the power of supply and demand as all economies that have no substance to trade and drive trade do. ;)
This is pretty much what I was suggesting. I just wasn't sure if it should call for a new block or if an existing block could be appropriate.
As for this, this may be true, but having it changeable in game to be used both ways is beneficial to many builders. This will allow for you to use the...
As for a way to automatically build ships, I like, but the thrusters/reactors notion is a no go for me. I think that they are balanced well enough currently. Needs tweaking later, but I think doing it in the way you are suggesting would be bad for the overall game. Perhaps having more power...
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