Search results

    1. MacThule

      Distributed Monetization

      Hey all! Long time... I launched a new company (marketing & design) a year ago and haven't been around. Starmade looks to still be quietly under construction, but I did catch a news dump from last month (re: galaxy update, new resources, population dynamics, etc) which was surprising. Good to...
    2. MacThule

      Shop as Personal Cargo?

      Does anyone else think it would be useful if we could use owned shops as personal cargo for building as stuff?
    3. MacThule

      Menu Integration

      Are there any practical, user reasons that Chat isn't on the main menu (i.e. GUI bar at top of screen with Inventory, Tutorial, Shop, Navigation, Ship, Catalog, Faction, Crews & Fleets, and Player)? I think it eventually should be. Crews are there. Races are there. There's room for chat.
    4. MacThule

      LoD Holograms Now Possible?

      I know there have been several threads suggesting "hologram" blocks, but it occurs to me now that it probably is very codable (though probably still a bit of work) at this point by harnessing the LoD system. If a hologram block had to be pre-loaded with a Design file, and then built an LoD...
    5. MacThule

      Reduce Capsule BlockHP

      Block HP of a capsule is 50, but wood is only 15HP and weighs thrice as much. What are capsules made of??? Anyway - players have been filling ships with capsules as a super light-weight damage absorber. And who can blame them - those things are optimal filler, from a numbers perspective...
    6. MacThule

      Controlling blinky-light circuits

      For blinky-light circuits, I typically use a very small Activator->Not->(X)Delay->Original Activator. This tiny circuit works great for the most part, because either they're turned on and flashing, or I mash the activator a couple of times until they cease and desist. Anyway; trying to build a...
    7. MacThule

      Rarify Resources

      Suggestion: Make planets and asteroid belts more rare. Still have some systems that are very rich, but make most systems very poor or even mostly empty, and have a spectrum in between those. Reasons: Makes extensive exploration a prerequisite to industrial activity (thus making exploration...
    8. MacThule

      Why is Brierie so Popular

      Just curiosity. Because it should be replicated. To me, the fact that there are generally no mods, no chance for corruption, this is why I like Brierie. I hate the slow response and downtime, but I know I'm not alone because it has been super popular. Before 2.0 it was popular, after 2.0 it has...
    9. MacThule

      Economic Brainstorm

      Spoiler alert: this thread will probably be bumped from time to time to continue the discussion. Premise: The in-game economy affects gameplay as much as engineering issues affect it, particularly in Multi-Player: It affects players' willingness to risk assets in competitions and conflicts...
    10. MacThule

      Edit BPs in Shipyard

      Currently imagining how nice it would be if you plug a BP or schematic into a functional shipyard computer and literally edit it. Meaning, go into an edit mode, click on "Blue Basic Armor" where it needs 127,000 units of that, and then use a dropdown to change the item type to "Brown Advanced...
    11. MacThule

      Add value to adding value

      Please factor Value Added into the NPC market pricing structure. Why? Lack of added value in pricing doesn't just cripple trade, it cripples factions (and thus MP play in general). Consider these two examples: John has cobbled together a small miner. He asks if any factions need miners, but...
    12. MacThule

      Free Stations

      Stations cost a stack of cash to drop one block, but switching on unlimited, infinite invulnerability for one is free. Maybe switch from charging players to drop a single stationary block in space to charging for activating HB immunity. It would incentivize non-HB stations (by making them...
    13. MacThule

      Map interface needs

      It would be really nice to have hotkeys in the map for [CENTER ON MY LOCATION] and for [PLOT PATH TO CURRENT] since those are frequent use while actively navigating areas. Maybe keys near 'M' on the keyboard...
    14. MacThule

      Astronaut & Voxel Size

      I understand that Schema is German, so meters is what we're working with, but in this situation I feel like it's a terribly inconvenient measurement for voxels Starmade. Mainly because of astronaut size. 2-block-tall astrotoons look ridiculous because the 1-meter minimum resolution of their...
    15. MacThule

      Galaxy Visual Suggestions

      Was just thinking how nice it would be if Wormholes were more visible and decorative to adjacent systems, and remembered they are working on universe changes at this very moment. The wormhole looks... tiny from the sector adjacent to the system boundary, but the wormhole should probably be...
    16. MacThule

      Prevent UI click-through to inventory

      Currently, when a UI window (including an other storage inventory) overlaps a storage inventory, it causes problems. Performing an action in the fore window, will, in the same click, result in an action on whatever poor, unsuspecting inventory item lies beneath. Sometimes this even results in...
    17. MacThule

      Remove "Opened Storage" Message

      It's big. No seriously; it's like an ad banner. It lasts... a while. 3 full seconds or something? It tells you exactly what you just did. In case the storage window opening up hadn't cued you in. And most importantly, it often gets in the way of pressing the buttons you opened the storage to...
    18. MacThule

      Secondary Symmetry For Build Helpers

      So I am grinding my way through a... large fleet shipyard at the moment, and find myself wondering if there is no way symmetry can be applied in a secondary way to restricted build helper building. In this case, I am constructing two, symmetrical shipyards for large capital ships. Each consists...
    19. MacThule

      Fix Faction Member List

      Last Seen: Dec 31, 1969 - 04:00:00 PM This is still the only thing we can find out about faction member activity from the list if the player is inactive. Sure would be nice to see the actual last logon... more would be amazing, but even just a legit date would be nice.
    20. MacThule

      Trade History Log

      Under the TRADE tab of the SHOP window, I suggest a "Trade History" button that opens a window showing all the station's past transactions in one place. This means network trades and local trades. Owner deposits and withdrawals, along with names of who. There should be times and amounts...