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    1. Dvaren

      The gift that just keeps giving!

      ..... so there I was, sullenly tinkering with a group of squares and rectangles that will eventually become a large rectangle that we'll call a mining.....ummm......ship? ..... and I noticed something odd! My salvagers appeared to be using an obscene amount of power, much different than what...
    2. Dvaren

      Salvage modules using more power than reported?

      I place a single row of 20 salvages, no slaves.....and then a second....which bumps my power usage by just under 600 power. If the tick rate is .03 per second, that 33 ticks per second, and at 0.4 damage per tick, thats 13.2 damage per second per module, or a total of 264 for that stack. The...
    3. Dvaren

      I typically remain quiet, but....

      A couple of photos may illustrate my point better than a long winded rant..... First, a screenshot from ingame. I have to wonder....am I missing something or is a solid block of any system now the only choice? Please view the shield rechargers and then take note of the integrity. Next, a...
    4. Dvaren

      Need a little help, please!

      Could anyone point me to a counter that can count in both directions? Not a shift register, as it relies on each output being hot as it counts as opposed to a regular counter where each output deactivates as the next in line activates. Thanks!
    5. Dvaren

      A question about thrust....

      I am fairly sure there are diminishing returns when adding thruster blocks to a ship, aside from the usual mass/thruster ratio. Does anyone know the optimal number of thrusters for best thrust-block count ratio? Assume no other mass besides a core for instance. Thanks!
    6. Dvaren

      Has the relationship between logic and jump inhibitors changed?

      Activating a jump inhibitor computer with logic now appears to result in the computer activating for a second or two and then immediately turning back off. Is this intended or is it a big? Thanks!
    7. Dvaren

      Simple logic counter no longer works?

      I usually use a simple FLIP/NOT/AND setup to build counters. This no longer seems to work as it always has, leading me to believe there's either a bug or something has changed in the way logic is implemented. An example: This simple setup always produced three hot FLIPs: Put down a BUTTON and...
    8. Dvaren

      A question about warheads....

      Is there a limit on the amount of warheads that can be activated at once? I've a small project I'm working on that I can self destruct with a logic signal that connects to about 35 warheads, that vast majority of which are adjacent to each other, but when activated it only blows up a small area...
    9. Dvaren

      Announcement of power rebalancing timing....

      Although I appreciate Schine's willingness to work with our community, and consider our input, I have to ask, was it a good idea to announce these sweeping changes so early in development? If the desirability of Starmade can be roughly reduced to simply (a) building/design of ships and...
    10. Dvaren

      An issue with Jump Inhibitors, possibly....

      I have a small test platform that has a single pickup rail clock outputting to a single jumpdrive with a single module. On this same test platform I have 5 separate jump inhibitors, each with it's own module, each controlled by it's own button. The problem I have encountered is this: As long...
    11. Dvaren

      Another rail issue....sigh....

      Everytime I attempt to dock a simple entity (core and rail docker) to a single line (let's say about 5 for example) of pickup rails or basic rails, the entity does not move. The reason it does not move is that it's rail docker will automatically change orientation to the opposite of the rail it...
    12. Dvaren

      Power drain beam issues....

      I've a small test ship using a twin power drain beam setup which is test firing on a large power generating ship I threw together for that purpose. Everything seems to work perfectly, both beams fire one after another, power is taken from the target, but I run out of power and cant fire! This...
    13. Dvaren

      A rather obvious idea that may reduce the amount of issues..

      Why is it that there is no comprehensive explanation of the plethora of graphical settings related to Starmade? I can find detailed explanations of every function of every ingame block and system. yet nearly nothing on the settings that seem to be the cure to at least 50% of all issues reported...
    14. Dvaren

      An odd issue with pickup rails/points and multiple entities....

      Here is an issue I have been having that I hope someone here could assist with: I have a primary ship and a smaller "loader" ship. When the loader ship docks to the primary it shoots docked torpedoes through open space into the primaries bay which get caught by the pickup point, get deposited...
    15. Dvaren

      A few quick observations on the new auxiliary generators...

      After some quick and sloppy testing, a few quick facts for those who haven't done their own: (1) The new power blocks stack bonuses the same as capacitors, not reactors, so group them all together up to the soft cap, not in line patterns. (2) There is a soft cap, it seems to be 289 power per...
    16. Dvaren

      Cannon with explosive effects

      Could someone tell me if AMCs with explosive effect is still limited to the 10% "cap"? Initially, I'd heard it was a bug, but not sure if it were ever addressed or..... THanks! Dv
    17. Dvaren

      Possible bug with docked shield generators....

      I have an emergency shield generator docked to my miner. The generator has it's own 2.03 million power generation and about 5.5 million in capacity. It has 181,000 shield regen and 190,000 shield capacity. As one might imagine, it draws about 181,000 power when not active and just under 2...
    18. Dvaren

      Is storage logic fixed now, or?

      I've read a bunch of threads stating it is broken...not broken...etc.... There's a bug tracker but the last post on that is from Schema and it states it is "resolved" yet it seems to be not resolved when I test it. So just looking for some type of confirmation... Thanks!
    19. Dvaren

      Quick question.....

      Does anyone know where the server .cfg file is stored for the multiplayer server I play on? I'm trying to get ym single player to mirror the settings so what I build actually works! Thanks!
    20. Dvaren

      Large counters loose time/sync

      I've been toying with a 64 stage counter (6 FLIPs and 6 NOTs). A button outputs to the first FLIP and to a NOT (the NOT outputs to all of the ANDs in the next stage to eliminate those pesky junk signals). The various combinations of the counter output to 64 AND's. Attaching a simple DELAY/NOT...