A question about warheads....

    Joined
    Feb 4, 2015
    Messages
    182
    Reaction score
    58
    Is there a limit on the amount of warheads that can be activated at once? I've a small project I'm working on that I can self destruct with a logic signal that connects to about 35 warheads, that vast majority of which are adjacent to each other, but when activated it only blows up a small area.

    Whats odd, is that after this happens, none of the remaining warheads, even those with no visible signs of damage, can be blown up....not by firing on them, and not by a logic signal.

    Any ideas?
     

    nightrune

    Wizard/Developer/Project Manager
    Joined
    May 11, 2015
    Messages
    1,324
    Reaction score
    577
    • Schine
    • Top Forum Contributor
    • Thinking Positive
    Have you tried logging out and logging back in? Are they still there?
     
    Joined
    Feb 4, 2015
    Messages
    182
    Reaction score
    58
    Have you tried logging out and logging back in? Are they still there?
    Yes, logged out, cleared cache, logged back in and no change. Respawned a new one, same experiment, no dice.... no chain reaction, only a few blow up, and the others remain nonexplosive when hit with a weapon, an impact, or a logic signal (they can still be destroyed, picked up, interacted with ect...they just no longer are bombs)

    starmade-screenshot-0014.png
     
    Last edited:
    Joined
    Oct 3, 2017
    Messages
    45
    Reaction score
    19
    • Legacy Citizen 4
    I know it's an old thread, but I recently came across something in the config files that suggests a limit to explosion sizes. Try making multiple, smaller charges in... strategic... locations about the area to be self-destroyed.