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    1. Napther

      My Thoughts on the New SM

      Excuse me but its not within my interests to spend 20 minutes (minimum for straight and clear cut ones) writing a bug report to then have them spit back 5 days later (Yes, it can take this long as a MINIMUM for feedback - I've sometimes waited months) that "Oh, we already knew this issue". Also...
    2. Napther

      My Thoughts on the New SM

      released and forced upon us early, disabling 4 weapons effects, another 3 effects dont work properly (Momentum), half the weapons are glitching out (Beam/beam, and beam+Explosive), AI cant seem to find their targets anymore (fire sideways and missing a ship by clear 200m when firing forwards)...
    3. Napther

      My Thoughts on the New SM

      Integrity bludgeons with a giant metal 1-dimensional rod people who use certain systems decoratively. All my ships refitted thus far begin with negative thrust integrity because I use them in lining my corridors for their grey line effect.
    4. Napther

      My Thoughts on the New SM

      Actually, Island-ships arent really that much an issue since right now the reactor purple alien hentai tentacle disables or interrupts the power supply. Try doing that at combat ranges Let alone, trying to do that while the island ship 1-shots you anyway because it has maximum stabiliser...
    5. Napther

      Station Docking/Power

      To be honest a ship docked to a station should not disable its reactor, since docking to a station is not a close system coupling unlike using turrets. That and fuel isnt a thing yet. Its not as if a station undergoes """Warp Stresses""" or anything and thus needs to shut down every reactor bar...
    6. Napther

      Starmade memes

    7. Napther

      A Brief History of Aesthetican Ships

      OhShitIWasTagged.jpg Yeah, I remember crawling through and gutting the Destroyer for "needless" armour and wasteful systems (I think half of it was power cap in the end anyway) and adding in a set of AUX to its belly to generate power for its staged-alpha ion beam so you used the Regeneration...
    8. Napther

      Literally just invert the stabilizer distances.

      Or the old cheat-Engine exploit to change build_mode_area to whatever number you want on a client and it transferred as, say, 50x50x50 cubes placed on the server. Back when 10 was the hard cap.
    9. Napther

      Literally just invert the stabilizer distances.

      What are we going to fill that space with??? Grass blocks? Dolom? CACTUS? FLOWERS? Because thats what you are essentially doeing by saying " We want less blocks inside a ship. You have entirely forsaken armour as a defence. Its just not viable at all for a whole multitude of reasons. Filling...
    10. Napther

      Literally just invert the stabilizer distances.

      WHAT IS THE POINT of them currently then? They are just a stupid annoying block that we NEED to place to get ANYTHING from our reactors and need to be like 1km away on larger builds. Their purpose is to get in the way of building any ship that isnt a stretched turd
    11. Napther

      Literally just invert the stabilizer distances.

      This is mentioned a few times, and I am an Advocate of it. THis also means that that fancy "Reactor Hull" math malarkey wasnt wasted dev time. We use the Hull to generate a Radius that Stabalizers need to be placed in to add to the reactor. Big ships on the scale of say old 500k mass-ers at...
    12. Napther

      New Power DEV Thread

      Except that Stabilisers, I think, would be 1/2 of the power to the main reactor itself. By allowing them to be separated by some small to medium radius, RP Builders may have a central, closed reactor Chamber, then have the stabilisers inside an adjacent closed chamber or hidden above the hull...
    13. Napther

      New Power DEV Thread

      the OPPOSITE to the current system. Use the convex hull distance calculations and make stabilisers have to be within a certain radius of the reactor to work. Bigger reactors have a larger working radius to go by, with the smallest reactors requiring the stabalizers to be practically adjacent...
    14. Napther

      New Power DEV Thread

      The problem with the old system was that you were punished as an RP type builder on the smaller scale. If you wanted rooms inside the vessel this really hampered the use of extending the 3D power tree because you literally run out of space to fit it against tight areas, while being incredibly...
    15. Napther

      How useful actually is armour?

      Just logged in and page refreshed and finally someone mentions that weapons and offence outstrips defence capabilities severely. However, Atra mentions that pierce weapons arent common, however, Missile-beam-Pierce IS majorly common and chews up armour blocks like no tomorrow. Without effects...
    16. Napther

      Kaiju Design Initiative ship-display thread.

      WIP of a new heavy miner for the NPC faction! Also will be large enough to be a useable faction-type miner, if a little immobile and expensive.... ...at least it will look pretty or something
    17. Napther

      Damage to Armour strips its paint

      A funny little idea which, more than likely, isnt possible. And is not effective in the current game as armour is £&*% (Pierce effect missiles make ADV go from 2000 ehp/block to 380ehp)... But making armour actually worth while is a different thread. My idea is that when theres not enough...
    18. Napther

      Create an OP npc faction

      most large vessels cannot operate under AI control. Thats the main reason why ships arent as strong since they cant use passive ion effect to harden shields, or the more efficient power aux VS reactor blockspam If you want a challenge, try dealing with 100x 100k DPS OD Beam swarm drones on high...
    19. Napther

      Include Turrets in Shipyards

      There was hearsay of an additional function on top of the "Create Dock" function to be expanded to be "Create New Dock" + "Create Dock From Blueprint". This will vastly speed up ship generation both inside a shipyard (Limit of 5 seconds per spawn as per normal BPs to avoid flooding) and maybe a...
    20. Napther

      Devblog 11th July 2017 - End Goal Document Part 1

      In short, RP VS RP, bigger ship wins, Hands down, economics of scale. Unless the larger RP/General type ship lacks the weapons required to take down the other, smaller vessel which might have an amazing anti-shield beam, or the larger RP ship uses an immense amount of armour to the point where...