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    1. Livaria

      Please Disagree With My Own Review About Starmade

      This isn't actually a review at all... I lied. I said that just because i'm frustrated with how people disagree. I'm not claiming to be *in the right* either. A problem i'm having, is that I'm still trying to understand my frustration, and I've yet to reconcile it. So it's entirely possible...
    2. Livaria

      1/10 lines can't be used in a display module

      Maybe, just let us use that last line of display module text. I can't go below "1/10 new lines left." And it seems pretty clear that we're supposed to be able to use that space for writing. Just look at the empty space...
    3. Livaria

      Advice on a station?

      Well if you want sniper cannons. It's likely that it will only hit ships with low mobility. Even the highest velocity projectiles may not hit agile ships. Which is okay if the goal is to only defeat large and slow-moving ships. I will caution you however, that of you want to build the station to...
    4. Livaria

      Opinions On Starmades Combat

      While performance issues are important. I'm looking for more issues on just the the principles of combat that are in place now. If there are performance issues, it's reasonable to assume that things are already being done about them.
    5. Livaria

      Advice on a station?

      Yeah, it really depends on the weapons you give them Perhaps a mix of long range missiles and short range rapid fire cannon turrets. Try 30 blocks distance from the station and work from there. Then just test it out to see if any problems arise, if it does then simply adjust the distance to...
    6. Livaria

      Opinions On Starmades Combat

      I don't see what's funny. But at least I understand what you are saying.
    7. Livaria

      Opinions On Starmades Combat

      Would you like fighting against bigger ships if there was somehow a guaranteed yet significant amount of damage that could be done most if not all the time Lecic?
    8. Livaria

      Advice on a station?

      Honestly, I don't have enough information about your station or it's design. It's easier to innovate when someone has knowledge towards the purpose of it's design. It depends on what the goal of your station is. If it's to merely just be a shipyard, then maybe the supports at the bottom could be...
    9. Livaria

      Opinions On Starmades Combat

      I'm curious to know what people think towards the current combat systems that is present within StarMade. If you like or dislike something in particular; then I want specific details on each case that is presented. Now, some of you may be wondering why I'm interested. It's because I strongly...
    10. Livaria

      Game Balance Suggestions

      Warheads aren't really all that reliable. Instead of dodging my suggestion by telling me about what already exists in the game. Try to think of the consequences of my suggestion and how it would affect gameplay. I for one am not convinced that fighters/bombers can contribute any amount of...
    11. Livaria

      Game Balance Suggestions

      Small ships aren't all that effective against big ships because they do not have enough ability to overcome shields that are too powerful. What if a new type of damage value was introduced to the game? This new kind of damage would completely ignore shield protection for a much smaller but...
    12. Livaria

      Missile Failure.

      Well this topic has become an information overload. With no discernible agreed solution we may as well discuss this topic for eternity. It may help to just get quickly to the point and ask: How many players actually want friendly fire? It might just be simpler to do that and move on. GRHayes...
    13. Livaria

      Missile Failure.

      I'm working on a suggestion topic that will cover a lot of topics regarding combat. Lock-on times may be one of them.
    14. Livaria

      Missile Failure.

      So it's all about lock-ons right now. Let me ask you this: 1) Is lock-on time a good or even a reliable balancing tool? 2) In combat; Is it really necessary for players to wait a few seconds just to be able to fire a missile? 3) What purpose does a lock-on time serve to enhance a players...
    15. Livaria

      Missile Failure.

      So just to be clear for all of us involved; the concern comes from the missiles ability to instantly track an enemy as opposed to other missiles which take time to lock-on. Is this correct Groovrider?
    16. Livaria

      Missile Failure.

      Cluster mines and bombs aren't guided by anything. These missiles will follow and hunt down friendlies if that's their closest target. I don't think we have a weapon that does that either.
    17. Livaria

      Missile Failure.

      It's limited to asserting as if it were intentional because there are players that believe it's intentional. It's difficult to argue against something that someone arbitrarily believes in. All I can say is: "Don't believe that, it's stupid." I can give reasons but not proof. In the grand scheme...
    18. Livaria

      Missile Failure.

      So you're saying that materials should weigh something in your concept? I don't know. This doesn't really seem worth it. But I'm done now; agree or disagree. I don't care anymore. Just change the heat-seeking weapon. All I could ask for at this point.
    19. Livaria

      Missile Failure.

      I do not consider mass a good enough limitation especially when it comes to bigger ships, they might as well be big and slow anyways. Big ships can mount huge amounts of ammo. Putting more items in the storage doesn't increase the mass of a ship. I've tested this. The storage itself may be...
    20. Livaria

      Missile Failure.

      So each missile entity is considered separate but they all follow the same path. Is that correct? If so, i suppose i'm fine with that. I'm also fine with explosions that take less to process. But then players are also making the defense that players are able to launch too many missiles for any...