If we do go with GR Hayes idea with an ammo count for missile launchers. How will that work? It's more complicated than it looks. I will attempt to ask and answer as many questions as I can. But please, feel free to add your own input on each of these topics.
1) Do players really want to craft missiles by themselves?
If it were up to me, I'd want less manual work when it comes to feeding missiles into missile launchers. If a block were to automatically manufacture and distribute missiles I'd have that. When combat begins, then the manufacturing will stop.
2) How will missiles be distributed when a computer is connected to several missile groups?
My best answer is that each missile group will have to have it's own missile storage to operate.
3) What will the storage be?
I hypothesize that a good way of doing letting the main missile computer create a virtual storage for each missile group that it's assigned to. No additional mass required.
4) Should the amount of missiles that can be stored have a limit?
My honest opinion on this is that there has to be limits. Players can't have gameplay balance and unlimited building freedom at the same time. They are both concepts that are mutually exclusive. Players will have to grow up and face the reality or otherwise continue to face the impossible.
[doublepost=1470785946,1470784946][/doublepost]I've come up with a solution for the mass missile problem and that idea is that single computers are no longer able to fire multiple missile groups. computers are only allowed to fire one missile group at a time. Logic blocks are also only able to be connected to one computer as well.
1) Do players really want to craft missiles by themselves?
If it were up to me, I'd want less manual work when it comes to feeding missiles into missile launchers. If a block were to automatically manufacture and distribute missiles I'd have that. When combat begins, then the manufacturing will stop.
2) How will missiles be distributed when a computer is connected to several missile groups?
My best answer is that each missile group will have to have it's own missile storage to operate.
3) What will the storage be?
I hypothesize that a good way of doing letting the main missile computer create a virtual storage for each missile group that it's assigned to. No additional mass required.
4) Should the amount of missiles that can be stored have a limit?
My honest opinion on this is that there has to be limits. Players can't have gameplay balance and unlimited building freedom at the same time. They are both concepts that are mutually exclusive. Players will have to grow up and face the reality or otherwise continue to face the impossible.
[doublepost=1470785946,1470784946][/doublepost]I've come up with a solution for the mass missile problem and that idea is that single computers are no longer able to fire multiple missile groups. computers are only allowed to fire one missile group at a time. Logic blocks are also only able to be connected to one computer as well.