- Joined
- Mar 31, 2016
- Messages
- 455
- Reaction score
- 59
Yeah, being able to take fire control of all the turrets would be great. Could double into the NPC systems - NPCs don't control remote turrets, and if they do, it's still a follow-the-pointer setup where all guns go one direction, where the bridge guy says. This means that, if, instead of having individual turret control stations, you set them from the bridge, you can control them possibly better than the AI, but you cannot have them targeting multiple vessels at once automatically even when relegated back to NPC control, as there's only one fire-control station.
SM combat is tough. Even small vessels are horrifically laggy (talking less than 200m long and thin, too; about 6 of them in a sector far, far away from the galaxy's main inhabitants. Now, I don't have a supercomputer by any means, nor good internet service, but still, on a server, that shouldn't be that laggy. Now, this was some months ago and recent updates probably affected that, but it still stands; SM is laggy on bad comps, so combat is tough unless you already seriously overwhelm the opponent before beginning. But it's fun to wreck things, even if you can't see it all til afterwards. I also appreciate that there is no reason to fight, and I can't wait for that to change, but it's fun to do so. And the combat system is solid, even if it needs tweaks and maybe more options to stay interesting over years of playing and testing and battles; it's better than some. For instance, WoWP: if you don't have a Zero, you don't play the game. It's completely based on aircraft parameters, not pilot skill in ANY way. Or it was when I left because it was laggy, bad, and uninhabited. And the Zero was the fastest-turning aircraft, so it was the only one that anybody ever played once they could get it. Speed didn't matter enough, nor did durability, nor firepower; they could take almost as much as you and dish out enough on that dang HP system to annihilate anything, because you couldn't get them off your tail. It was infuriating. In SM, though, you're never at such a disadvantage if you're anywhere NEAR the same size. Within 100Ks of mass, you can deal some damage. Some. Or, at least, you can run faster than they can chase you down. I appreciate that balance; you probably won't win, but you COULD. It's not a guarantee that if the other guy has half a brain, his aircraft is going to outdo yours no matter what; it's a guarantee that if you're not a poor noob looking for control buttons still, you might even live!
SM combat is tough. Even small vessels are horrifically laggy (talking less than 200m long and thin, too; about 6 of them in a sector far, far away from the galaxy's main inhabitants. Now, I don't have a supercomputer by any means, nor good internet service, but still, on a server, that shouldn't be that laggy. Now, this was some months ago and recent updates probably affected that, but it still stands; SM is laggy on bad comps, so combat is tough unless you already seriously overwhelm the opponent before beginning. But it's fun to wreck things, even if you can't see it all til afterwards. I also appreciate that there is no reason to fight, and I can't wait for that to change, but it's fun to do so. And the combat system is solid, even if it needs tweaks and maybe more options to stay interesting over years of playing and testing and battles; it's better than some. For instance, WoWP: if you don't have a Zero, you don't play the game. It's completely based on aircraft parameters, not pilot skill in ANY way. Or it was when I left because it was laggy, bad, and uninhabited. And the Zero was the fastest-turning aircraft, so it was the only one that anybody ever played once they could get it. Speed didn't matter enough, nor did durability, nor firepower; they could take almost as much as you and dish out enough on that dang HP system to annihilate anything, because you couldn't get them off your tail. It was infuriating. In SM, though, you're never at such a disadvantage if you're anywhere NEAR the same size. Within 100Ks of mass, you can deal some damage. Some. Or, at least, you can run faster than they can chase you down. I appreciate that balance; you probably won't win, but you COULD. It's not a guarantee that if the other guy has half a brain, his aircraft is going to outdo yours no matter what; it's a guarantee that if you're not a poor noob looking for control buttons still, you might even live!