Search results

    1. aRottenKomquat

      Using star system adjacency to provide base protection

      Here's my take on how to address factions turtling in a single homebase in a single star system. Faction Points do not apply here at all. (This concept ties in with what I anticipate Schine's "Imperialist" role to be.) I will be taking the current concept of faction homebase protection and...
    2. aRottenKomquat

      Planetary Auras (special buffs/debuffs)

      I've long wanted to see planets become strategic resources instead of big chunks of rock to be mined and forgotten. And after playing a round of Sins of a Solar Empire last weekend, I have a more concrete suggestion on how to do this. I suggest that some planets (perhaps 5 - 10% probability)...
    3. aRottenKomquat

      My suggestion for a fuel mechanic

      I wanted to formalize my thoughts on a potential fuel mechanic, and realized my ideas are different enough from Jake_Lancia's thread to put it in my own thread rather than hijacking his. There will be a fair bit of similarity though. I will break these thoughts down into sections specifically...
    4. aRottenKomquat

      A/B testing on dev builds?

      After seeing the hugely mixed reaction to the new reactor proposal, I got to wondering if Schine has the resources and manpower to consider A/B testing. Basically when you have something this new and this game-changing that can be addressed a few different ways, partially implement ALL the ways...
    5. aRottenKomquat

      Factory block changeup

      Just riffing a bit here. I got to wondering: Why do we have three types of factory block? The first thing I do with my Basic Factory is build a Standard Factory. The first thing I do with my Standard Factory is build an Advanced Factory. And then all three go right next to each other and...
    6. aRottenKomquat

      Configured Shipyard Core Anchor position with offsets in the Shipyard Computer

      Right now it can be tricky to work with some ship designs because of placement of the Shipyard Core Anchor. If it's not positioned just right, especially in smaller shipyards, the design will extend beyond the shipyard's boundaries and won't fit. Then it can be trial-and-error of entering build...
    7. aRottenKomquat

      Thoughts on sector size?

      I will probably be resetting my server when the NPC faction update hits, and I was thinking of altering the sector size. I've always left it on the default settings. I'm wondering what everyone else's opinion is of larger sector sizes? How does it tend to change the game, are there any major...
    8. aRottenKomquat

      New Damage Mechanics: 'Disabled' and 'Destroyed' Blocks, and AstroTech tweaks

      This is an attempt to make AstroTech Beams great again. Right now, blocks are destroyed when they reach 0 HP. I propose that some blocks become disabled instead, and only become destroyed when they reach a certain negative HP value. This is generally for systems blocks, not hull or armor. As...
    9. aRottenKomquat

      Brainstorm: Things to do on Planets

      So after that Suggestions thread about Planets: Discs or Balls got sidetracked to talking about Minecraft, that got me wondering about what features planets need to be unique and have more of a purpose in the game. Right now they're just salvager food, and anything you can do on a planet you can...
    10. aRottenKomquat

      What do you put inside your space stations?

      I've realized that so far the majority of my space station designs involve a ton of systems, but the player-accessible interior of the station is usually one or two rooms only. I'm a very practical function-over-form designer so it's hard to make a nice-looking base. Now I'm replacing my...
    11. aRottenKomquat

      New server mode: Galactic Conquest

      Over and over again, I hear from players who want to participate in PvP but find the actual need for PvP to be really low. There's no benefit to it. Since this game is still in Alpha, that makes me wonder how much actual testing PvP gets. Probably not much. So this idea has a twofold purpose: 1)...
    12. aRottenKomquat

      Display Block slabs

      The idea is simple: Allow Display Blocks in slab form. So we can have modern thin 1/4-thickness LCD displays everywhere instead of ancient giant late 90's-era CRTs taking up all our interior space.
    13. aRottenKomquat

      Anyone else suffering extreme server instability?

      It seems the last couple updates have really hurt the dedicated server's stability. I have a VM with 8 allocated CPU cores and 12 GB allocated RAM (11G allocated to the JVM) and the server crashes all the time, generally 2 - 3 times daily if it's active. Though I operate a public server...
    14. aRottenKomquat

      Shipyard Button to complete ship early

      Simple idea: Just add a button to the shipyard computer that allows it to release the current in-production ship even if it isn't complete, as long as the ship core is constructed. For background, I designed a ship and had the resources for EVERYTHING except one block type (cannon modules). I'd...
    15. aRottenKomquat

      I think my home planet had a massive earthquake...

      I took a ship out to the test sector for a spin, and returned home to find this. :eek:
    16. aRottenKomquat

      Read by Council Animated transition between gravity fields

      This is a minor suggestion, and more of a polish thing rather than an Alpha feature, but here it is anyway. When changing between gravity fields of different orientation, instead of the camera instantly snapping to the new orientation it should animate smoothly between them over 500 ms or so...
    17. aRottenKomquat

      How to change gravity alignment while in build mode?

      Is it possible to temporarily change alignment (which way is "down") when in build mode? I'm working on a ship that does some really weird things with gravity generators on the interior, and a significant portion of the ship has a gravity field that is 90° off from the rest of the ship...
    18. aRottenKomquat

      Build helper bug while using Shipyard

      I've been using the build helper a lot lately, to make circles and toruses. The problem I have is they work great the first time, but the second time I try to use it on a design it auto-selects the ship core as the center and won't let me place the helper where I actually want. To fix this, I...
    19. aRottenKomquat

      What is personal cargo?

      Simple question, hopefully, and the wiki doesn't really talk about this. You can set a storage block as "personal cargo." But what does this actually do?
    20. aRottenKomquat

      Any good fleet tutorials?

      I created my first fleet, just a few small mining drones so I could figure out the system and start working towards a mining fleet. I built four drones, created the fleet, ordered them to move to a sector...and nothing. They continued to idle. Is this a bug, or me not knowing what I'm doing...