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    1. TheKingOfSpace

      Move jump multi-charge under autocharge

      or make it it's own thing. That way we can have short-range warpships that charge slow, but have a cache of jumps ready on hand, without wasting RC on faster charging
    2. TheKingOfSpace

      Fueled Chamber Bonuses

      Simple enough: You'd buff various chambers or the reactor's power output by providing them a steady supply of 'fuel' from a specified storage. Fuel'd just be various mineral mixes. Lack of fuel just puts them back to normal. Perhaps require a conduit to connect storages?
    3. TheKingOfSpace

      Jump Drive suggestion: Continuous drives

      I had this idea saved for a while, seemed a good time to post it: TL;DR version: Press jump once to go anywhere instead of pressing jump a lot Takes a while but you can chill in a warp tunnel Jump interdiction should be less all-or-nothing Make warping one continuous journey instead...
    4. TheKingOfSpace

      Shop window: Hide "can't buy"

      Make it so the shop window doesn't display blocks & categories that don't actually have prices set. This would make it much easier to browse player shops, as you're not scrolling through pages of useless listings to find something to buy or sell. Perhaps as an option, toggled by a checkbox on...
    5. TheKingOfSpace

      Logic Broadcast Module

      Like the Wireless module, but does not need to be connected beforehand, and is not restricted to one link. Consists of a Broadcaster and a Broadcast Receiver module. Each connects to activation modules, a Broadcast module will activate all Receivers with the same number of connected and active...
    6. TheKingOfSpace

      Please add a keybind in settings for 'paint mode'

      It's very annoying when it suddenly starts 'painting' blocks while holding the adv build key.
    7. TheKingOfSpace

      The graph in the catalog menu

      There's a little graph generated with each ship that's shown in the catalog menu. It's largely useless, because even a single weapon block & computer will slam the graph all the way to the left. Can that get looked at? Make weapon blocks matter less in the graph thing so it's a more accurate...
    8. TheKingOfSpace

      Recognized by Council Inhibitors interrupt jumps.

      People who cross a sector where there is an active inhibitor influencing it will be sucked out of warp. Jump drive will land you in a sector along your path, how far away from the inhibitor depends on how powerful your drive is vs the inhibitor.
    9. TheKingOfSpace

      Read by Council Add turret/docked AI buttons to weapon menu

      Add the turret & docked ai options (Reset/Activate/Deactivate/Undock) from the Rails part of the Structure menu, to the top of the Weapon menu for quick and easy access. Alternatively, add a 'turrets' menu that shows the status of any docked entity with both a weapon computer and an AI module...
    10. TheKingOfSpace

      Beamzoom

      Beams would allow you to press a 'zoom' key which zooms you in like the sniper rifle. Beam slave would also grant zoom-mode. Beam/Beam would have twice as much zoom. zoom zoom zoom
    11. TheKingOfSpace

      Standardized Cargo/Shipping Containers

      What say you we all agree on formats for cargo containers? Like the standardized docking port - we agree on a general shape and size for the containers, so that we can carry them between ships of different makers without worrying if they'll fit or not? I know each would need: Thrusters Docker...
    12. TheKingOfSpace

      Make heat-seeker missiles ignore astronauts

      Pretty annoying to have a defensive array that will glitch through your ship and murder your own passengers.
    13. TheKingOfSpace

      NPC Hailing/fleet interaction

      So, you'd be able to 'hail' NPC fleets and chat with them. You'd also have a few special options by asking them things: Trade Guild fleets would come bearing news of trade routes and shops; They'd tell you where a random shop is and if they found a good deal (low or high prices) on something...
    14. TheKingOfSpace

      Punching

      Someone attacking you in astronaut mode and you don't have a laser or ship? Quick! Stare at them angrily! We could use some sort of default weapon for astronauts that's not an item - so it's not forgotten and you have something to try and defend yourself with.
    15. TheKingOfSpace

      Rail-less fast clock?

      I've seen the rail-rotator clocks, but does anyone have a design for a fast clock that doesn't use rail?
    16. TheKingOfSpace

      Change how logic interacts with jump drive

      TRUE signal = charge FALSE signal = attempt to jump Will keep charging if it has a TRUE, just like jump inhibs will stay on if they've got one, then just release and fly, Also, have the drive be able to turn on/off adjacent logic modules when it's charged/not charged
    17. TheKingOfSpace

      Shipyard function: Drain storage cubes

      Lets you have the Shipyard funnel your bounty into your station's storage instead of having to suffer the tedium of you doing it yourself.
    18. TheKingOfSpace

      Brainstorm This Recycler/Block Digester

      Takes blocks, and has a chance to give a small, random, fraction of the capsules that are used to craft it back. Useful to turn all the junk you find floating around into something you need.
    19. TheKingOfSpace

      Scanner Data

      Scanners should give more data about a ship - show mass, shield regen, some weapon data. A ship with an active jammer could block the extra info (meaning a second scan would be needed)
    20. TheKingOfSpace

      Read by Schine Shop management - price scaling

      Shop management is extremely tedious at the moment; so I suggest we add a 'Price scaling' feature: Scale the buy or sell price of all items - rather than setting 200-odd prices individually. Can select a category and scale just items in there, too. So you could pick the 'hull' category and...