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      Prerelease v0.200.250

      so... why does my base explode from a single 6k (2 missile/2 beam/ 2 overdrive) missile strike... I have positive integrity across the board and 850k shields (is a small station) yet when a pirate hits it with a single missile things begin exploding for no reason that I can figure out...
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      1:1 scale Battlecruiser

      That's Awesome. What are the stats on that?
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      Crew as a resource

      It has been pointed out that physical crew would create issues, and while I don't personally mind stabilizers they seem to have been met with a great amount of hatred from the populace. This idea addresses most of the things I have seen claimed as the goal. Intangible crew, purchased from shops...
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      Instead of passing through the ship, taking friendly fire from a docked entity stops when it hits

      No, i wish that was a thing... can't even walk around my own factory without the possibility of being fried by a turret 500m away shooting at a fighter 1km the other side of me
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      Instead of passing through the ship, taking friendly fire from a docked entity stops when it hits

      Thats where the line of sight comes in... if it cant actually see the enemy it doesn't fire... so if something in it's docking chain blocks it from seeing the enemy it wont shoot. At current, they will have to implement a system like this, because crew cannot move around a ship that is in combat...
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      Players can sell ships at shops

      Why not just use a long? Max value of 9223372036854775807... make it a life long goal to fill it...
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      Prerelease v0.200.250

      The complaint i see mpst is "i am forced to include to much empty space... well... you can shorten the design and include more stabilizers then there is less empty space... still 100% reactor efficiency... still smaller than a massive ship on one dimension.... i personally have enjoyed the...
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      Prerelease v0.200.250

      But wait... doesnt that eliminate your(the communities) "empty space" complaint...
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      StarMade Dev Blog 17 November 2017

      v0.200.250 shields not working....
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      May we have a dev blog please?

      No, it was not a half fact. It was WRONG. You stated that, "The only issue with SPAGHETTI SHIPS I REPEAT the only issues with SPAGHETTI and why they are a thing is a way to exploit the AI's Targeting Code." This is incorrect (wrong). We were using our brains by seeing that it was causing more...
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      Devblog 18th July, 2017 - End Goal Document Part 2

      I could see farming being useful to produce "Food" for crew which could be one way to boost crew morale. So if they were well fed you could work them harder and therefore have fewer crew without sacrificing the efficiency of the ship at 100% crew morale. This would provide the effect of "don't...
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      StarMade Dev Blog 17 November 2017

      and now I am back to the same error as before with nothing I do fixing it. I have reinstalled multiple times even going as far as manually deleting the entire folder from local files then uninstalling to make sure I get everything. I have relinked credentials... nothing fixes it. Even going back...
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      StarMade Dev Blog 17 November 2017

      That fixed it thanks. Anyone else notice shields not showing up when in build mode or in display modules? using [shield] and [shieldPercent] both return 0.0 rather than my shield value. Also when i exit and target my ship is reads that I have 4 times as much shield as build mode claims my...
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      StarMade Dev Blog 17 November 2017

      Is anyone else getting this when loading dev build? i have deleted my entire install and reinstalled twice and tried on multiple dev build versions... all give me this...
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      StarMade Ship Systems 2.0

      I'm just curious... if i put the extra effort into the system itself to make it self sufficient why should it be more of a drain? i made the thing bulkier to free up ship systems to focus on the ship itself and because of the additional bulk i had to add more thrusters... why should it be even...
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      Dev Blog : December 6th

      Players would yes, however with mining stations shipping to factories and factories shipping to shops you have a "real" economy to the game and depending where you raid a freighter it will have different cargo Ex: freighter is on the way to a factory from a mining base it will be loaded with...
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      Planned Missile Lock Alert

      Comradecolonel haha exactly. That's what I'm not getting. The fact that the sound is already in the game says that it was a planned feature, and it doesn't actually nerf anything... so far his big whine is that it hurts things but then he goes out and disproves his entire point...
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      Planned Missile Lock Alert

      Jasper1991 if you are ambushing someone then why not just fire dumbfire at them? if they are moving that erratically that you can't line up a shot from behind them then you're ambush has already failed more than likely. Then there would be no missile warning at all. Alternatively, could you...
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      Discussion on Ground Units

      Built this little guy. Thoughts? Damage is against a shielded target. Haven't tested unshielded yet. left arm 2 cannon/1 cannon/2 punch =27 damage per shot right arm 2 missile/2 punch = 537 dmg per shot