Search results

    1. zminator15

      Bug Runtime Exception: LWJGL Exception - Failed to set display mode (-2)

      I think that was the issue. The new Nvidia update that came out on thursday must have set the refresh rate to default to the gsync rate of 63. I set it to 60 and it seems to be fine now. Thanks, I will keep in touch if it acts up again. Don't close thread quite yet moderators.
    2. zminator15

      Bug Runtime Exception: LWJGL Exception - Failed to set display mode (-2)

      It seems the error is happening on any resolution in full screen. If i take it off, it is fine. At least at all 1920x 1080 or less resolutions.
    3. zminator15

      Bug Runtime Exception: LWJGL Exception - Failed to set display mode (-2)

      Hello, Before I start, I would like to state that I already submitted a bug/crash report using the in-game tool. I am also posting here for reference and what to do to fix for other users that may get this issue. I tried to login to Starmade on Thursday and got the security errors, because...
    4. zminator15

      Beam Weapon clarification, formula, and focusing crystal

      Hello everyone. First off, thank you Starmade team for creating a wonderful game and am excited to see where it goes. I have three suggestions that I wish to make. As you can see by the title, they are both about beam weapons. I believe that beam weapons as a primary weapon should be the...
    5. zminator15

      AI for turrets and ships not working

      Turret didn't react. But the ship went all wonky and started drifting sideways. It was trying to shoot at the target, but while it was drifting, it was shaking back and forth, wish I could take video.
    6. zminator15

      AI for turrets and ships not working

      I recently tried to make an automated turret and an automated ship using the same structure. It seems to do nothing on any setting combination with it active and having a ship in firing range or a station in sensor range. This seemed to start happening after the latest patch. See below...
    7. zminator15

      Build Helper Settings

      So the answer is no then? Darn. I knew about changing the max build dimensions, but I was just wondering if you could do that for build helper. Oh well.
    8. zminator15

      Build Helper Settings

      Hello everyone! There has been some touch-and-go about this general information so I am going to try to consolidate it. Is there a place within the settings of the game that a user can change the settings for max size of the shapes in build helper, aka ellipsis, torus, etc., of each dimension...
    9. zminator15

      Cloak/jamming e/sec power reduction

      You make a very valid point Daxwern. I was just putting this out there as a suggestion for a \"coolness\" factor for bigger ships, even if it never gets implemented
    10. zminator15

      Cloak/jamming e/sec power reduction

      The cost of cloaking currently is twice the cost of jamming. Cloaking is 100e/sec per block and jamming is 50e/sec per block
    11. zminator15

      Cloak/jamming e/sec power reduction

      I completely agree that the problem is with hull amounts and lack of bonuses
    12. zminator15

      Cloak/jamming e/sec power reduction

      I think this would be a good thing to implement, especially for larger ships. Granted there will be the whole, "Let make an entire fleet of perma cloaked ships", debate but I still think this is very doable. For cloaking e/sec reduction the formula could be somthing like this: -E/sec...
    13. zminator15

      Cloaking/jamming effeciency

      My problem is that it is a 52k block ships currently. I need around 10mil e/sec to effeciently cloak, jam, shield, and weaponsize it. I don\'t think I have enough room inside my ship to create such a power generation scheme. If this is the case, then I believe my question is answered and I...
    14. zminator15

      Cloaking/jamming effeciency

      Hello, I am making a relatively huge ship. Just as a "for kicks" feature i would love to add cloaking and jamming to the ship. I know that 1 cloaker will cost 100e/sec per block and 1 jammer will cost 50e/sec per block. My question is will pattering them together in specific patterns (...