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      StarMade v0.19519 Cargo & more

      Exactly, Some people who are not programmers do not understand the amount of work that is required. All they are concerned about is what they can see. As a programmer I know that a piece of software is an iceberg. There is the part you see, and the part that supports what you see. The size of...
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      Unable to re-use deleted names for designs

      I have also come across this issue. Has anyone else had this issue? I created a shipyard for a class of ship, designed to fit the ship perfectly with lots of room to spare. If I create a design from a blueprint it'll dock. If I unload the same design and re-load it, the ship suddenly now doesn't...
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      Starmade v0.194 - Shipyards

      Hmm I just noticed that. It's the first time it happened to me. haha
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      Starmade v0.194 - Shipyards

      Anyone else notice after this update sometimes your ships get an extra "r10" on the end of the name?
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      Something is amiss with my missile system

      I found that making a bunch of small missiles it will do better damage. Try breaking the system up into pieces.
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      Crafting Specific Amounts

      Yes especially if you accidentally leave one factory on. Hmm well I didn't really need 50,000 plex doors, but oh well.
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      Crafting Specific Amounts

      I did a quick search and did not find anything about this. Sometimes it can be a little bit of a pain to craft items, in a specific quantity. I understand the enhancer mechanic, and this does not replace it. Instead what I am suggesting is a way to stop a Factory when it creates X amount of an...
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      Lights should light other entities

      Look at Space engineers with the spot light. This is dynamic lighting and with more than a few you can already notice slow down. Simply put from a programmers prospective dynamic lighting is expensive.
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      Being able to move the ship core in build mode

      This has been beaten to death already. The reason moving the core is difficult is because the core is 0,0,0 on your ship. Each block is stored relative to the core's position. It's not so simple. To move the core it requires re-calculating every block in the ship, on an Isanth not so hard but...
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      StarMade v0.18999 - Some serious optimizations and balance changes

      I absolutely love this update. I know i'm a little late but I didn't really take advantage of the optimizations until now. I reset my universe and decided I would set planet size mean to 750m I get 60 fps on the surface of such a planet and about 25 in orbit! Im so happy because now planets feel...
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      StarMade v0.189996 Fixes & Balance

      YAY Ice is no longer trees!
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      Below the Swan

      I like the shape! But maybe add another layer of detailing to make it look a bit more finished. I think for this shape I would try black lines under the white hull to make it look like plating. Like this: WWWWBWWW WWWWBWWW WWWWWBWW from the side it would be like: WWWW WWW B
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      Advanced Blocks

      I like this idea BUT i feel like there are going to be some players with the patience and resources to craft enough of these blocks to build a mother ship with them. In stead I suggest that the limit of these blocks be set on the size of the ship. eg 0-1000 mass ship can only have advanced...
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      Ships with shield supply beams but no sheild recharge.

      Those are definitely old ships before the weapons update. The old BB and Heatseaker missiles turn into Shield supply beams and I think power supply beams? Correct me if I'm wrong. That would also explain the lack of shield recharge.
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      Can I still use shops if I blow up trader stations?

      Even if you attack the Trading guild they will always stay neutral towards you. It just takes a while before they "forgive" you. Normally just running away will work.
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      Please stop penalizing 'roleplaying' builds

      Well in SE for spin, they use gyroscopes. which may be a mechanic to look into. For strafe thats where directional thrusters should come in. Your right balance and sandboxes are really hard to achieve.
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      Please stop penalizing 'roleplaying' builds

      It would be nice if some sort if "directional" thrusters were implemented to combat the turning issue. That way, how your ship performs is totally dependent on how you build it. Please no hate for this but, I think thats the reason I also play Space Engineers. SE has a good mechanic for turning...
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      Ship: Salvager Alpha

      I really like the ship as a whole. I like the shape and the fact that it's your first ship on a multiplayer server is even better. Things to improve: Penta's and Tetras (minor). Maybe smoothen the front center gun? with wedges. (also minor) you can use corners on the boarder of the window to...
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      I have returned...

      Hmmm well welcome back?!? :)
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      Rubber banding when high speed

      If it helps, I also believe that Starmade loads surrounding sectors, so when you increased the size of the sectors you allowed more time to load surrounding sectors. Perhaps this is also a factor in rubber-banding, combined with the server sync issue at high speeds. It helps explain why when you...