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    1. A

      Wiki page appears to be down

      Just thought I'd let someone know that the wiki appears to be down.
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      Prerelease v0.200.250

      Yep! The Reactor Dildo. lol
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      Prerelease v0.200.250

      Lol, purple turd.
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      Game Balance Suggestions

      1.) Dump the "reactor dildo" for particle effects instead 2.) make it so stabilizers are meant to move the particles between them to something like a particle receiver. 3.) Make it so that if a particle escapes it causes damage to the ship. IE someone destroys a stabilizer and a particle gets...
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      Prerelease v0.200.250

      Well now they've given our ships giant flaming floating dildos. I read somewhere that they can be shot. *ouch* Me thinks the power thing that goes between the stabilizer and the reactor probably needs to be graphically reworked. Just food for thought.
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      Not sure if bug or in need of fine tuning...

      I'll just leave the stabilizers as an unattached unit until the it moves into a normal release. The stabilizers are easier to move than the reactors.
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      Space Station Work in Progress

      I've tried to avoid curves because I don't care much for the blocky look created by trying to simulate curves. It completely throws off believability.
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      Space Station Work in Progress

      Started work on this space station a few weeks ago, work is going well. Station is intended to be a ship yard/main base. Currently generates close to 18 million e/second. I may double that number not sure yet, still need to build the Docking ports, middle, and upper portions of the station. May...
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      Not sure if bug or in need of fine tuning...

      I built a space station with a reactor for about 170k reactor blocks, and about 350k stabilizers at a distance ok 200 meters from the station it was stabilized until I updated to 0.200.148. Now I have to go out some 600 meters for one stabilizer to register. If I want to stabilize efficiently...
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      Sound, yes sound

      I know it's been suggested to death, but I think sound blocks should be added if not then perhaps a modding system that lets us create custom mods with new functionality like placeable sounds blocks. Big huge heavy objects moving in what should be an atmosphere on a ship with no sound at all is...
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      How do you turn off sticky advanced?

      I am not a fan of advanced sticky mode and prefer holding down the CTRL button. How do I turn the select sticky advanced mode off?
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      New Power DEV Thread

      O-my_gosh! O-my_gosh! O-my_gosh!O-my_gosh!O-my_gosh!O-my_gosh!O-my_gosh!O-my_gosh!O-my_gosh!O-my_gosh!O-my_gosh!O-my_gosh!O-my_gosh!O-my_gosh!O-my_gosh! So excited! It's HEEEEEEEEEEEREEEEE! ... sticky advanced mode is annoying, it forces you to click it off again when you want to move. plus for...
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      Devblog 13th September 2017 (Power Stream!)

      So much want! Must have...
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      Place angle blocks together with out extra ship

      I use an extra docked ship on a two block rail and raise it into place when I want to add angle textures like this... Being able to do this with out the extra ship and with out having to raise th blocks into place would be awesome.
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      Devblog 6th June 2017

      So... much... excitement... I feel like I am being teased lol.
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      Builder's Blueprint 2017-05-13

      Description: When building dark colors, especially black, blend in with the background of space. This texture pack is designed to make it easy to see what you are building without the background looking ugly as sin or conflicting with other colors. To make it work you need to unzip the contents...
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      Give us the ability to run

      Some of these bases and ships are gargantuan and take forever to travel at the pace that the avatars take, I think it'd be nice to be able to run.
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      General Game Issues [Not Bugs]

      in games where the resolution is higher than 1024X768 the HUD doesn\'t line things up/resize them right. This makes it dificult to target pirates and other ships in a fire fight.