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    1. Hunter Shoptaw

      Buying ships with value of blocks

      The shop cap was increased with the last update. Also, default is to now buy ships from the cataloge with the appropriate blocks, not credits.
    2. Hunter Shoptaw

      Storage Name

      I've looked but I could be missing it. I'd love to be able to name my storages. Having location data is okay, but being able to give each storage cube an actual name would be useful, especially when accessing it from a core inventory screen.
    3. Hunter Shoptaw

      Storage filter: Add by category

      I have to agree. When making sorted storages it's extremely tedious to put in each piece to sort into the filter and then change each count. Being able to sort by name or by catagory would be exceptionally helpful.
    4. Hunter Shoptaw

      Lifepod/Lifeboat

      You\'d still be succeptible to fire, so really, it\'s all about your ability to sneak away with your secured stash no matter which vessel you built.
    5. Hunter Shoptaw

      Subsystems Targeting

      That\'s a very important point. I would counter that most capital ships would realisticly (can we use that word speaking on theoretical sci-fi topics?) contain multiple instances of computers. Also, if cores have to be tied to systems, as we have now with weapons, and can only be tied to one...
    6. Hunter Shoptaw

      Lifepod/Lifeboat

      I was thinking more along the lines of a shuttle vs capital ship. You can already build a shuttle for a capital ship, but if you have it docked in the ship and your capital\'s core gets crushed, then you get respawned at your spawn point. In this instance it would spawn you in the escape...
    7. Hunter Shoptaw

      Subsystems Targeting

      I\'d probably have found that if I could find the search feature for this forum. :(
    8. Hunter Shoptaw

      Subsystems Targeting

      My problem was that when you destroy the core you risk destroying the ship altogether or at the very least severely damaging the ship if the core is buried deeply enough. While this could be the same issue with these other subsystems being buried, you wouldn\'t have to wrry about the entire ship...
    9. Hunter Shoptaw

      bukkit style stuff

      With worldedit in MC is can create a sphere, a cylinder, a wall, a block, etc. I agree that a build tool like this should be metered. In many MC servers, spawning over 1000 blocks causes some lag. Right now in starmade we can put out 1000 blocks (10x10x10) but only in a geometry that doesn\'t...
    10. Hunter Shoptaw

      Lifepod/Lifeboat

      This could be nice for any ship builder. What if you could build a core, like a ships core, that docked to your ship, but was a lifeboat/pod/escape vehicle. This way you could sotre your plex storage in them, and if you got in a tight spot you'd automatically, upon destruction of your core, be...
    11. Hunter Shoptaw

      Subsystems Targeting

      Apologies if this is posted already. I looked but didn't see it. I propose that we allow for the targeting of subsystems. This would allow a player to target a weapons computer on a ship in order to knock it out. I would also propose other subsystems. I think we should have a shields system...
    12. Hunter Shoptaw

      Tractor beams

      If the tractor beam had a lockon feature like the missles then it would make hitting those small fighters very difficult in a large capital ship. I think this would be a great add because then one could tow a rock to a processing facility, tow a damaged ship to a station, help redock a ship...
    13. Hunter Shoptaw

      plex storage on ships and stations

      Transporters could certainly be a good idea, but I\'m not sure how to implement that. Perhaps keep it modular as well? so that you could transport people but only as far as the field you built is? Thos could keep people from being able to just jump anywhere. Also, would you need to build two...
    14. Hunter Shoptaw

      custom hand weapons

      You\'d want something that allowed for the creation of more and stronger weapons to be an expensive thing, perhaps even seperate modules you have to buy/find in order to build the required facility.
    15. Hunter Shoptaw

      Long Range Sensors and Navagation

      Does it show activites when you\'re not logged on. I mean as a player on someone else\'s server, I don\'t believe I could see what happened to my base or in my sector if I wasn\'t on at the time. Am I wrong here?
    16. Hunter Shoptaw

      bukkit style stuff

      Is that many things could be added from the bukkit/WorldEdit system to this game. I agree, this game si in Alpha and the devs are doing an amazing job. My main consideration is in building. It would be nice to be able to not have to hand build a large ship in game. rather be able to generate...
    17. Hunter Shoptaw

      Long Range Sensors and Navagation

      All I could think is, why not have a block to record logs. You could have it set to monitor the output of particular blocks, like shop access, beacon messages, sensor readings, etc. This could be a seperate block in your ship that you\'d have to tie the sensor outputs to. Or, and it\'s...
    18. Hunter Shoptaw

      plex storage on ships and stations

      Fully agree. I was just thinking this on my station. There are many times I\'m in my station and looking for a block, when I remember I left it allllllll the way over on my ship. :(. Docked ships should be able to move contents to your station more easily.
    19. Hunter Shoptaw

      custom hand weapons

      I agree. I could see boarding ships with pulse rifles and such being a thing later!