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      Limit Station Spawning

      Is there any way to severely limit (like 1 or fewer per system) station spawning? I know it can be done for shops, but I haven't seen a way to do so for other kinds of stations. I personally like having a very sparsely populated universe, it increases the potential and importance of every station.
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      Read by Schine Have Bobby AI Modules Take a Logic Input That Overrides the AI

      The idea is to allow fleet commands to be overridden by a high logic input and another command be input instead. For instance, if the signal is high, you could program in "on high signal, return to carrier." Something like this would be really useful for mining drones, you could have the...
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      Constellations and Clusters

      One thing that's always bothered me about galaxies is that everything seems so square. Take this picture for instance, the stars seem to line up in rows: Outside of the general shape, there is no galactic geography, no chokepoints or clusters. In short, every star within the galaxy looks...
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      Recognized by Council Two Quick Nav Suggestions

      There are a couple "quick fixes" that I feel would add a bit to the universe in terms of navigability: - I'd love to see the ability to rename stars via the faction block when claiming a system. This way system names will mean something and help you navigate the galaxy. - As somebody who...
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      Ideas on Planet Generation

      Hello everyone! I’ve been playing on and off for about a year and lurking on the forums, but I’ve never contributed before. Anyway, I’ve been thinking about planets and the (seemingly) frequent criticism that they are not interesting or useful enough to be worth settling on/visiting. I like...