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    1. P

      Beam rework/alternate beams.

      The current beams seem underwhelming in the idea of replicating common sci-fi ships/tropes(always nice to have). Why? Quite a few of the beams in sci-fi I can think of are generally not close-up, light anti-fighter weapons, but ones meant for brawling with capitals at range. Closest to the...
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      Galaxies?

      From what I see in the map, there's only 27(3x3x3) galaxies, all on a grid. Is the map just not displaying the rest of them, and how far away are the other galaxies? Are they viewable on the map somehow?
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      Personal "radar gun"(shield effect, simple way to navigate dark places while keeping them dark)

      I would like if we had a "weapon" that acts as though the asteroid/ship/station/etc is shielded(creates shield-hit effect), whether it is or not. It's not quite a flashlight, but could be useful for navigating inside when there's no light. Wouldn't require a lot of code, I would think. IMO, it...
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      Hull shapes in multislot as single inventory item, no factories necessary.

      If different shapes were merged into one inventory item, it would be easier to manage. The multislot would be used to select which shape to place; you would not need a factory to form blocks into different shapes. On the ship, they would still be used as their different blockids. Old blockids...
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      (Suggestion)Latest post date on similar threads list.

      More than once I think, I've accidentally brought an old thread up thanks to the "Similar Threads" list at the bottom. A "Latest post" date with these, perhaps bolded if past a certain point, would be helpful. The same near the reply box would also be helpful.
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      Weapon Supports do not add bonus past 1:1.

      I made a Cannon/Pulse system, and adding more pulses past 1:1 ratio did not increase the damage or increase the reload time. I switched to a Cannon/Cannon system, and same problem. Ditto with a Pulse/Cannon system. I believe this is a side-effect of capping the defensive systems at 100%, where...
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      Full shop restock command. EDIT: It's already there - /shop_restock_full

      A command to restock everything in a shop completely would be nice for singleplayer. At least until we get a new inventory system so we can set unlimited admin storage, give-all, and sort through for what we need. A customizable shop stock limit would be cool too, maybe the blockconfig could...