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    1. J

      Bug Weapon effect behaviors bugged(missile power and cannon damage effected), NEED HELP VERIFYING

      Ok, so I've become extremely lost on weapon effects. From massive modifications to the base damage stats of cannons for things like Punch through or explosive to effects massively changing the power requirements of missile groups despite the block behavior config having the value for changing...
    2. J

      Question about logic triggering weapons computers

      Based on info in another thread I was experimenting with potentially offloading power production to docked ships since apparently a ship can receive surplus power from it's docked entities. The idea was simple, using a series of powerdrain beams the ship leaches from the docked power producing...
    3. J

      Replace group function in advace build mode.

      I have a number of ships I'd like to make weapon combo variations of but find it becomes rather time consuming with larger ships and thought it might be helpful if the advanced build mode could be updated to allow the replacement of a contiguous area of the same block to be replaced with another...
    4. J

      Adventures in Spaceship (Mis)Engineering

      Hello and welcome to a brief synopsis of my ill-fated attempts at competent spaceship creation! For starters I'll post the only completed thing since my return that I'm willing to put my name to: Next is a bit of a scale down to a light fighter because I failed miserably at ensuring any...
    5. J

      What's most important to you when designing a ship?

      Just curious how other people's design process goes. Do you always have a design in mind, or maybe start with a task? Do you build the functions around the desired shape? Maybe think of stats second to having a nice interior structure?
    6. J

      AI Turrets and missiles, what combos are safe/effective to use?

      As stated above. Made some D1000+D1000 turrets on my ship. Upon spawning pirates they promptly alpha'd a docked fighter then went to punching holes in themselves and any other turret nearby. Are missiles of any combo handled well by AI's. Was D1000+D1000 the worst thing to do?
    7. J

      AMC reload speed formula?

      Hello, In my quest to become a better builder I thought I'd try doing some spreadsheeting to figure out what I would be looking at for various sizes and groupings of AMC's. The only issue I'm coming across is that for some reason the reload speed formula I'm finding on the wiki doesn't seem to...
    8. J

      NPC's, stations, large ships and collisions

      I've started having issues with NPC's. I've turned up the spawn rate in sandbox mode and found that this is causing some significant odd behaviors. For one, the AI will not engage station mounted turrets. For the past half hour I've been watching the stalemate that occurs when the station guns...
    9. J

      The Creations of Damnation Inc.

      "Where Spaceworthy vessels are goal we're still desparately striving for." - Our founder and Chief "Engineer" This thread is intended for the posting of our creations which have, usually despite our best efforts rather than because of, achieved a basic level of useability to the point of being...
    10. J

      New players first large (10k+ mass) project

      Good Day. I'm relatively new and in need of some help benchmarking progress on a large ship I'm trying to create. The idea is a large, flat turret platform with some missile support in addition to strong forward guns for taking out stationary targets or other ships of similar size, though I'm...