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    1. uberadiant

      Has someone updated SMEdit?!

      So I fired up SMEdit Classic just now to import a Binvox model, something I do fairly regularly. Last time I loaded it was around a week ago and it worked fine. I just started it and this popped up - What in the world?!? This didn't happen last time I used it! I'm too scared to update it in...
    2. uberadiant

      Turret fire groups

      I made this suggestion in another thread about targeting a couple of weeks ago, but I've been thinking about it a little more and feel like it would be useful to gather people's opinions. Basically, instead of targeting another entity and just having all your turrets letting rip at it as they...
    3. uberadiant

      Invisible Shipyard Modules

      Apologies if this has been suggested (or shot down!) before, I had a quick search but couldn't see anything. Would it be possible to have the option of making the shipyard module invisible until in build mode, like the core anchor is? This would allow us to create slightly more elaborate...
    4. uberadiant

      Three Sisters Returning Home (Star Trek)

      Still missing some hull detailing, but a pretty decent pic of three Miranda class variants approaching a research lab.
    5. uberadiant

      Tau Ceti Shipyards - Star Trek builds

      Hey! I've been working on some Star Trek builds for a while now and a couple of you may have seen a TOS-style shipyard I posted a few months back. I've been quite busy since then and now have a decent number of ships to show. Note that none of these ships are functional yet and are just shells...
    6. uberadiant

      Star Trek TOS Shipyard

      Hey guys! I've been working on some Star Trek ships pretty much since I got into Starmade. The entire TOS fleet, actually. I've been working on these for a while and decided it was time I needed a shipyard. I've just completed it and thought I would see what you guys think. It's based off of...
    7. uberadiant

      Turret view

      I've read somewhere on the wiki that when you're in a ship if you use the arrow keys you will cycle through control of attached turrets. My question is, how does this work on a station? Do you have to manually go to a turret and enter the core in order to use it? Also, if said turret has a...
    8. uberadiant

      Lag spikes in new build

      Hi all, Since the 0.19318 patch earlier, I've been experiencing lag/stuttering. The RAM usage jumps considerably for a couple of seconds and I get the "running low on RAM, increase values" warning pop up for a second. My build is up-to-date, including the hotfixes released today, but they...
    9. uberadiant

      Question regarding weapon/shield values

      Hi all! I've been playing Starmade for quite a while now and I'm in the process of building a whole collection of Star Trek ships and stations. I'm trying to replicate the "actual" values for power, weapons and shields in order to create a completely balanced RP system. I've run into a bit of a...
    10. uberadiant

      This is the game I've always wanted

      Hi all, I stumbled upon this little gem a week or so ago, when I was trying out a similar (although far less polished) game called "Scrumble Ship". I've been playing Minecraft for around a year and about 6 months ago I decided to create a Star Trek world, complete with accurate 1:1 scale ships...