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    1. McDili

      A simple solution for Hull Mechanics

      So starting off, our two types of physical defense in the game are shields, and hull. They both achieve the same goal, defense. But they are both mechanically different in how they achieve this goal. Shields have a strength and they have a weakness. Missiles do a fixed amount of damage...
    2. McDili

      Thanks Schema!

      I just wanted to take a minute to say thanks. I know developers get a lot more critiques than praise. I just wanted to say that even in an Alpha stage, this game has got me hooked. Even though there are improvements to be made, I'd like to think it's going on the right track. After a week...
    3. McDili

      AI_Accuracy config option doesn't seem to work.

      So the prebuild 0.093975 included a server.cfg option to modify the accuracy of AI. Since the patch that fixed projectiles across sectors, the AI has been laser beam accurate. It's extremely noticeable when you use turrets. The option looks like this: "AI_WEAPON_AIMING_ACCURACY = 10 //how...
    4. McDili

      Overhaul of Ship-Core

      TLDR AT BOTTOM I have a suggestion that I think many of you would agree with. But let me first say that I love this game, I'm new to it but I've learned a lot this week and I'm fascinated by all the innovation here. So, I only have one main gripe with this game, and that's the Ship Core...