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      Current Weapon Balancing

      What follows is my personal opinion of weapon balancing based on the stats the config tells me. I have not yet done any in game shooting though I have placed all the types of weapon combinations and checked their stats. Thank you for reading and please post any comments you may have but keep in...
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      Beam Damage/Sec

      The dps per block is supposed to be 5 for every weapon type. In function I believe this is true (though i have not actually been able to test it the math works out according to the block behavior config). The problem is that on the beam weapon screen there are 3 lines. The first is Damage/tick...
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      3 Thrust questions

      1. What is the record for fastes ship? Mine is currently at 7500 kph 2. Is there some sort of configuration you can place them in to be efficient? I have run into a problem where if I place a thruster in a certain position my ship will lose thrust. It seems to work similar to power but...
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      Amc's penetrating in the wrong pattern

      I am not sure what will cause this to happen but I am fairly certain that the guns should not penetrate like they do in this video.http://www.youtube.com/watch?v=PtyBPvoTnSw
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      Hackers have made it to Starmade

      I suggest you whitelist your servers and keep these two out of them. This should be addressed somehow. I am not a programmer so I have no idea how to address this problem. http://www.youtube.com/watch?v=GduOvfGOY-s
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      Stealth ship bugs

      1: None of my stealth ships remain cloaked or jammed. They do not consume power and even the ones that have power tanks don't stay stealthed but for a few seconds. For example my 530 mass ship with over 800k regen and 100k base power does not stay stealthed. 2: That same stealth ship has...
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      Factory bugs pt2

      Coarse mineral recipes require 1 per 10000 of a lower ore. If you make a factory that is connected to a lot of enhancers in order for the recipe to work you have to place enough of the ore to survive 1 tick. For instance my factory would use 290000 item per tick. Since it would use that many it...
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      2 bugs I have run into while building my factory

      1: When a recipe hit 33 blocks per tick it crashed my game. When I got back on the recipe was 1 block per tick with a progress of -6mil out of 320 2: As some of you may know shift-v connects all blocks that are in the chain of the one you were looking at. I have put nearly 1 mil (I did not...
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      Pirates not considered enemies by turrets.

      This is tested only on ship turrets not base turrets. This has also not been tested on pirate bases. When a turret is active and set to any it will not attack pirate ships. When set to selected target they fire the way they should (on selected target). My ship was not factioned nor were the...
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      Trinity (110k+ mass) wip

      This is a wip of my capital. It is mostly done all it really neds is exterior detailing, and an interior. The turrets are made by Crusade.
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      Still crashing upon opening build block

      I am aware of the problem caused by yesterday's update. I am also aware the schema fixed it today. It worked fine a couple hours ago then I signed out of the server. I rejoined and now cannot use my build block without crashing.
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      Unnamed Carrier (wip)

      I made this more as a proof of concept. The hangar doors can be opened from the core. It is armed with 2 large amc arrays that fire rapidly doing 1000 damage per shot. The rest of the stats should be visible in the screenshots. It is not quite finished. Pics:http://srdwilmot.imgur.com/all/...
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      Saving turrets on my ship

      My ship only has 13 turrets. Some of them are very large. I can guarentee I save it with all turrets atached yet whenever I buy it, it spawns with 6 of the 13. I will provide a link to the download so that you can see my turrets and which spawn and which don't. I has 2 types of turrets and...
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      Stealth Ships

      I recently designed a ship (if you can call it that) that can cloak and jam radar constantly. I can't seem to think of a viable strategy to take down one of these ships. Are they just op, or am I not thinking outside the box enough? Link to dowload: http://star-made.org/content/stealth-ship-mk2
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      Heat seeking missiles Cloaking, and Radar jamming

      I do not play in multiplayer so I cannot test this myself. My question is can heat seeking missiles target a ship that is jamming radar and cloaked?