I think it might be nice for a menu/computer block. That way the flagship could give orders out to the ships under it's command, maybe recursively if the system supports it eventually. I do agree that we should separate being captain of a ship and admiral of a fleet. It provides some advantages...
I'm a big fan of the blocks that render minimaps inside them. Using them for navigation seems a little out of reach at the moment, but they could probably be connected with the scanner modules.
The blocks would need to be group based and the image might scale with the dimensions of the box.
Maybe it could be done like a control transfer styled block, with player commands being propagated through the levels. That would allow for cockpit modules to be put on otherwise complete ships.
Personally, I am looking forward to when Schema revamps the player mechanics. Thinks like smoothing out movement or making the mining laser's range more intuitive. Just simple stuff that make interacting with the world a bit friendlier.
It would be nice if things like thrust and power could go both ways. That way ships could be made modular, like having a cockpit lowered into a fighter or something.
But with this system you can have it be internal. Just have the pitch and yaw axes at the front of the turret, while having those be flush with the exterior hull.
It would be cool if schema could occasionally share some of the interesting problems he works on. I loved reading about his experimentation with planet shapes.
Shaders for OpenGL are written in GLSL, that is the OpenGL Shading Language. The syntax is based on C, but the syntax for Java is based on C++ too.
And almost the entire point of writing shaders is so that the developer CAN change how the primitives are rendered.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.