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    1. Draeke_Forther

      Recognized Fleet Command Hotbar

      I think it might be nice for a menu/computer block. That way the flagship could give orders out to the ships under it's command, maybe recursively if the system supports it eventually. I do agree that we should separate being captain of a ship and admiral of a fleet. It provides some advantages...
    2. Draeke_Forther

      Recognized holographic projections of the sector you are in

      I'm a big fan of the blocks that render minimaps inside them. Using them for navigation seems a little out of reach at the moment, but they could probably be connected with the scanner modules. The blocks would need to be group based and the image might scale with the dimensions of the box.
    3. Draeke_Forther

      Mega's SMModLoader

      The source code for this project isn't that important if I recall. Doesn't it just load all of the classes from the mods folder into the runtime?
    4. Draeke_Forther

      StarMade v0.19538 - New Thruster Mechanics

      If you inherit docked ships thrust, does that apply the rotations correctly?
    5. Draeke_Forther

      Shield Shape Bonuses

      Maybe if the shield strength was dependent on the proximity to the shield emitter blocks.
    6. Draeke_Forther

      StarMade v0.19519 Cargo & more

      I wonder if we'll eventually get a non-hierarchical style of docking.
    7. Draeke_Forther

      StarMade Development Direction

      Looks like there is a lot to look forward to. Here's to the next few months of development!
    8. Draeke_Forther

      The Nova Fleet Dynamics Starmade Triathlon! (Competition)

      What about people that don't have ships to submit for the fighter phase? And how does the first phase work? Does everybody get a capital ship?
    9. Draeke_Forther

      Dev Blog : September 9th 2015

      Oh man, this is gonna get good. Grab some popcorn and settle in.
    10. Draeke_Forther

      Module Docking Block

      Maybe it could be done like a control transfer styled block, with player commands being propagated through the levels. That would allow for cockpit modules to be put on otherwise complete ships.
    11. Draeke_Forther

      How far could rail tech be taken?

      What, so have it be that manually activated rotator rails only function for a set time, that way the rail speed determines how far they go?
    12. Draeke_Forther

      What SM really needs

      Personally, I am looking forward to when Schema revamps the player mechanics. Thinks like smoothing out movement or making the mining laser's range more intuitive. Just simple stuff that make interacting with the world a bit friendlier.
    13. Draeke_Forther

      Planned Allow rail-docked vessels to travel along rails made of multiple sections

      It would be nice if things like thrust and power could go both ways. That way ships could be made modular, like having a cockpit lowered into a fighter or something.
    14. Draeke_Forther

      Implemented Variable speed rails

      This is getting better and better. And just stacking the rails is the perfect way to have variable speeds. It's intuitive and does not rely on a menu.
    15. Draeke_Forther

      Implemented Variable speed rails

      Oh man, this is going to be a good update.
    16. Draeke_Forther

      Surprise Dev Update

      But with this system you can have it be internal. Just have the pitch and yaw axes at the front of the turret, while having those be flush with the exterior hull.
    17. Draeke_Forther

      [INDEV]SDK: Starmade Development Kit

      So does this project require java 8?
    18. Draeke_Forther

      Dev Blog : February 26th 2015

      It would be cool if schema could occasionally share some of the interesting problems he works on. I loved reading about his experimentation with planet shapes.
    19. Draeke_Forther

      Mechanical Blocks - Rotors and Rails

      I want blocks that can move, I feel that the ships are too much like sculptures right now. They're just static.
    20. Draeke_Forther

      Java? Why not a different programming language?

      Shaders for OpenGL are written in GLSL, that is the OpenGL Shading Language. The syntax is based on C, but the syntax for Java is based on C++ too. And almost the entire point of writing shaders is so that the developer CAN change how the primitives are rendered.