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    1. E

      GL_INVALID_OPERATION

      Please don't necro post. With that said, if you have an AMD GPU then try turning shadows off. I will try to explain why. AMD's OpenGL implementation seems to be rather strict about adhering to the OpenGL standards. The problem I have seen with my GL_INVALID_OPERATION errors on my AMD GPU...
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      Working on Constellation class. Akira and Intrepid are sidelined.

      Working on Constellation class. Akira and Intrepid are sidelined.
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      Docking Enhancer Update suggestion

      I looked at how the system currently is and it forces players to build larger ships for things 9x9x9 or 11x11x11. And you have to place the enhancers on three axis. Now personally I'm sick of it. Its either a 7x7x7 area which is basically a midget noobcube or sacrifice some functionality you...
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      Docking Enhancer Update suggestion

      I know the devs are planning to overhaul the way docking works so the game won't break older ships. They haven't said much on their ideas for how to do this since its still being whiteboarded (I think). So I had an idea of my own on how it can be updated in the meantime. Current docking areas...
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      Paladin Class Light Cruiser (Artillery) 1.0

      The Paladin is a prototype ship design from the Corps of Engineers intended to fulfill the role of a defensive support craft. With that said, you can expect to find one of these supporting a fleet from the rear lines with its two ION missile systems and two medium-strength artillery cannons...
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      I wonder where you got that user pic from. o_o And if they do concept drawings for ships.

      I wonder where you got that user pic from. o_o And if they do concept drawings for ships.
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      SMEdit

      The hotfix is little more than a patch so it can load those blueprints when used in a Starmade v0.15 install folder. Unless Schema wants to help Bobby and Jo crack the v0.15 blueprint read/write stuff, the SMEdit devs have to reverse-engineer the new tags and new blocks in the blueprints the...
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      SMEdit

      Keep in mind there are people here who haven't got a clue how to compile anything as they aren't programmers. Maybe at some point when things are stable a pre-compiled version will go up on the github. Until then if you want a precompiled version and don't know what (or how) to do to compile...
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      SMEdit

      That is because Bobby made it a requirement to have an account on his site/forum before you can download anything. There's an alternate method to get SMEdit Classic from its gitub under "main svn". Links are in this thread for a slightly older version of SMEdit Classic if you'd want to use...
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      SMEdit

      Let's get the debug info. Since the debug tools for SMedit Classic don't save the errors to a file, we have to do it a bit differently. Open a command prompt (known also as DOS, but it really isn't ever since Vista came out) and navigate (in the prompt with cd command. If you don't know how to...
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      SMEdit

      You need to give more detail than this. Were you messing around in an older version of StarMade and then moving back to the current build? Beyond that, assuming the simple act of "File > Open" is making it break... The experience I noticed is that a couple of NPC space stations (both of them...
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      SMEdit

      Hmm. I'm having an issue with schematic importing. I've downloaded a schematic_map.xml and tweaked some of the blocks in it (using "schematic2blueprint" to figure out what blocks were used in it first) and then imported it into smedit_classic. The program refuses to honor the schematic_map file...
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      SMEdit

      Bobby, I have scoured up more information for SMEdit Classic and 32-bit Windows+Java that may be of use to you. As we all know, 32-bit Windows has a memory ceiling of 4 GB of RAM. Of this, a 25% to 30% of this is automatically allocated to the OS kernel for use. This leaves the user with 3.2 to...
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      Kupu's thread

      And wedge doors, but that's not something Kupu can do anything about. That's more of a block thing than texture thing. Don't think we'll get wooden doors though. Not yet. Probably reserve those for planetary structures and have them in the same group as plexlifters. But yes on several types of...
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      Kupu's thread

      This makes me wonder, with a little bit of doubt, if this means we can look forward to a hull design technique called "Aztec-ing" where we can create pattern designs (through subtle color differences) on the hulls of our ships. This "Aztec pattern" is only apparent when up close and at angles...
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      SMEdit

      Its not that easy. This is a hotfix so older blueprints can be loaded (if they haven't been modified by the new build already). He's working on a total re-write of SMedit that can handle the new stuff. You can check his own forums for progress updates (I'm not a frequent visitor there myself) on...
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      SMEdit

      You need to remember that if the blueprint uses any of the new blocks from 0.15x, Smedit won't open them. Some blueprints will also fail to load because of bad tag data. Here is an example snippet for my small-ish Destroyer (from 0.14x) as captured by the cmd console window (ran it from a .bat...
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      SMEdit

      How about this: when moving the core around a ship (in any direction), SMedit updates the "model" but does not automatically re-center on the core. It stays centered around what "8,8,8" originally was on the model. We can rotate the model around that point and that's it. It should rotate around...
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      SMEdit

      I tend to use Firefox and it only comes in a 32-bit format (they have 64-bit nightly builds which are very unstable). Java.com's advise is if you use a 32-bit browser to use 32-bit java and if you use both, to download both in their respective browsers. I checked my versions and 32-bit was V7...
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      SMEdit

      What's to be sorry for? In my opinion it was something that was perhaps unanticipated. Given that my typical 32-bit environment only allows me to use 3.25 GB (the other 0.75 being for the OS kernel), the version of SMedit Classic I do have (before it got "locked", which was before that memory...