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    1. Mork2

      Trader Ship Issues

      If your not doing survival you can always just turn on creative mode and jump to some random sector away from all marked stations to build there. As long as you aren't near any pirate stations they should leave you alone. This is what I normally do. If your building using what in game...
    2. Mork2

      Help with AMS in Weapons 3.0?

      Well I can confirm the cannon shield damage. 1 block cannon did 13.3 damage instead of 20. So shields are 33.3% kinetic resist against normal cannon shot. 1 block cannon with 1 heat effect did 33.3 damage instead of 40. So shields had 16.75% resist against 100% heat cannon shot. 1 block cannon...
    3. Mork2

      I now, it's starmade, ....

      Well without something a little more specific I'll have a bit of difficulty helping. I just got a 940k block ship with 16 turrets and docked that to an identical ship and then docked the combined ship to a 10mil+ block station with 40+ turrets and rail door etc.. without any noticeable lag in...
    4. Mork2

      I now, it's starmade, ....

      Only if there is no collisions and everything can freely phase through everything else. As you get close probably when both ships bounding boxes overlap your PC has to calculate if any blocks from either ship are touching. The ways you can reduce the lag is have smaller ships or less...
    5. Mork2

      Help with AMS in Weapons 3.0?

      From everything that I've read the missile damage doesn't go down from AMS hitting it. But its possible I missed reading something somewhere. This will be hard to explain. If you have played eve-online then I can borrow a term from there. AMS work more effectively if the targeted missiles...
    6. Mork2

      Detector 1.0

      Proof of logic concept. This detector module is designed to be used inside an enclosed space protected inside a home base station. Warning It fires missiles at hostiles so will probably damage the surrounding station if its not a home base or well shielded. I could have build an enclosure but...
    7. Mork2

      Small Shuttle 1.0

      Small Shuttle Two reactors 1st: Cloaking Permanent Strength 3 2nd: Jump drive, Range 2, Multi-charge 3, Auto, Speed 3 2.5 TMR for max speed while cloaked speed 3 chamber with jump drive 2 pilot seats 4 passenger seats 2 small cannon 2 small salvagers Internal and external linked...
    8. Mork2

      Help with AMS in Weapons 3.0?

      I just had to add this. I was spawning in some hostile capital ships to test my station weapons and noticed an issue that might impact AMS turrets. Cannon beam weapons had a high recoil factor which means the AI didn't fire as much as it should with a 15 shot volley. A single cannon system...
    9. Mork2

      Help with AMS in Weapons 3.0?

      Well maximum turret speed is when the turret is under 50/3.5 mass which is somewhere around 14.2 mass. Turret rotation then slows down until you are over 50mass. As long as you have enough mass enhancers to cover the turret mass (and enough on the first turret rotation entity) then your...
    10. Mork2

      Help with AMS in Weapons 3.0?

      Okay I just restarted playing Starmade and for AMS I noticed that the weapon types really affect this when using small turrets. Cannon/Cannon with 100% slave is only 10dps per block, 125% shell velocity Cannon 20dps per block, 100% shell velocity Cannon/Beam with 100% slave is 40dps per block...
    11. Mork2

      Idea for (One Hit) Ceramic Armor

      I actually would probably prefer this mechanic compared to the existing armour mechanic or using both mechanics at the same time. I don't think its OP. Layering it or used docked modules won't really make much of a difference with the current weapon penetration. You could make docked modules...
    12. Mork2

      Had Logic some recent changes in it's behavior?

      I just copied a station from release to dev build. I'm now getting the same logic warnings which I wish I could turn off. Due to large amounts of plex doors being turned off or on generating enough logic changes to generate a server warning of a possible logic bomb I went to rail doors. I have...
    13. Mork2

      Could Fighters Get a Buff?

      They have no fixed velocity and have a range of 2 sectors I think so if it is moving very slow will take forever for the 2 sector flight distance..... They might need to put a timer on them as well....
    14. Mork2

      Systems 2.0 : Help Needed

      Note that you don't have to have stabilisers in just one direction to make a compact power core you can have a set of stabilisers in every axis up to max of 6. With 6 groups the minimum distance for stabilisers to be 100% is around 20% of a single axis. Note however that the reactor will show...
    15. Mork2

      Armor system function & goal

      According to the dev write up the shot will check all the armour in a line through the entire ship. It will compare the shot damage and if high enough will do acid damage on the way in and out if big enough. Otherwise all damage is limited to the first hull block hit. I have tested that it...
    16. Mork2

      Armor system function & goal

      Well with the current armour system you do take damage from capital shots. And fighter shots will slowly work the armour over or medium sized rapid fire weapons. So its currently not stopping damage completely and its possible to erode the armour. It is possible to reduce the damage of smaller...
    17. Mork2

      Weapons 2.0 - :(

      I thought recoil was affected by ship mass. More mass less recoil. If your just testing and don't have a full ship yes recoil is insane. Or maybe its just the capital turrets, I'm not having recoil issues with those, since the power use is not a significant fraction of the power reactor. The...
    18. Mork2

      Shield Vulnerability

      At the moment with weapons 2.0 the missile/missile combination makes a large area effect bomb that travels in the same direction and speed of the launching craft when fired. It takes a second or two to arm and will detonate if anything touches it including the launching craft. This weapon...
    19. Mork2

      Could Fighters Get a Buff?

      Plus bombs can be used multiple times compared to explosives. While the reload time is huge the missile magazine regenerates faster so you can have multiple sets of bombs. Due to the max amount of missiles being 3 I was trying to design a bomber with 2 sets of 3 bombs. I hope the max missile...
    20. Mork2

      [Dev Build] 0.201.004 - Weapons Update Current Early State and Discussion

      It is true its hard to use armour to completely block shots from things like cannon/beams (My main turrets were doing 3 x 1.8mil damage a shot) but those very powerful shots are once every 30 seconds.... You should however be able to get enough armour to stop cannon/cannon combinations and...