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    1. SpaceChief

      What do you listen to while playing StarMade?

      Here's some ambient spacey music that comes with combat themes too!
    2. SpaceChief

      Sovereign Class (1:1?) WIP

      Awesome work so far. Is it too much to ask that the main deflector is a docked entity that can be manually released by logic triggers? As an afterthought, of course.
    3. SpaceChief

      Sovereign Class (1:1?) WIP

      Any chance you'll make this available for download when finished?
    4. SpaceChief

      Mobile version or touchscreen controls

      I apologize in advance if this has been suggested recently, no mention appeared on the first two pages of a search. I recently purchased a Surface 3, and playing Minecraft: Windows 10 Edition with the touch controls is a blast. I was really surprised how quickly I adapted from a mouse and...
    5. SpaceChief

      Can't get my drones to heal my other drones?

      The AI can use all of the main weapons (Cannon, Missile, Damage Beam, Damage Pulse) with slaved systems, effect computers, etc. The AI cannot use any of the support tools (shield drain/transfer, power drain/transfer, astrotech healing). The AI can use salvage beams if part of a fleet which is...
    6. SpaceChief

      Can't get my drones to heal my other drones?

      There's no AI provision in the game for 'healing' right now; Bobby AI can attack or follow fleet commands.
    7. SpaceChief

      Read by Council Tech Progression, Alien Ruins, Other Stuff

      Things I like: Alien ruins and ancient cities Rare items and artifacts Things I don't like: Tech trees/progression beyond the limited scope of the game so far Limiting creativity by encouraging players to follow one specific path I think a lot of what you're suggesting would work really...
    8. SpaceChief

      Implemented Automatic Braking

      Isn't this already in the game? In thruster control panel there's a button that says "turn on auto-dampening on exit" or something to that effect.
    9. SpaceChief

      Wrong turn to a different Galaxy

      Very cool. Would you be willing to share that Enterprise?
    10. SpaceChief

      Recognized Treasure worlds

      Actual contribution: in the days when city planets and pyramids were rare, it made for something fun to find. Adding in more fun hidden things, or valuable things, would add in more emergent gameplay. You could take it one step further; have old ruins or derelicts with a equipment that's 1000%...
    11. SpaceChief

      Stopping Advanced Build Mode spying

      My position is that blocking the camera is an overkill response to preventing spying. I agree with you in that something needs to prevent spying, and I agree with you that advanced build mode should not be removed at all; building ships 'by hand' in astronaut mode kind of sucks. I like the...
    12. SpaceChief

      Stopping Advanced Build Mode spying

      I suggested not rendering other entities because it seems easier to achieve, and is effectively the same outcome, as blocking the camera from entering other entities. Anything that prevents the camera from moving in advanced mode could be exploited, though. Here's an extreme example: a player...
    13. SpaceChief

      Read by Schine Pirates own systems by default

      Agree with this idea, it helps emphasize the "survival" aspect of the game. I'd like to see a game mode called something like "Post-imperial anarchy", where the starting galaxy is almost completely controlled by pirates. The meta-goal would be to take back and hold star systems, providing...
    14. SpaceChief

      Stopping Advanced Build Mode spying

      F11 gives you a fun remote camera in the center of the currently occupied sector. Same control as ABM, you can zoom in and with shift+scroll. You can also use it to cheat and explore other ships and stations ala ABM. Press F11 again, go back to whatever you were doing before.
    15. SpaceChief

      Stopping Advanced Build Mode spying

      As an alternative to 'blocking' the camera from entering a non-allied entity, how about this: advanced build mode makes every other entity, except the one being edited, go wireframe. The silhouette is still visible, but the blocks comprising any other ship or station are not. That would probably...
    16. SpaceChief

      My thoughts on what I want to see concerning crew.

      Echoing a few comments already made, once the modding API is in place adding crew as an optional add-on would be really cool. I don't think crew should be completely mandatory, and I don't think it's the place of the game mechanics to discourage how a ship should be built. Just for example, I...
    17. SpaceChief

      Ship/Station Atmosphere aka air systems

      Adding breathable air to the game contributes to StarMade's survival aspect, and I like it. This idea has been suggested before, and one potential problem is that the game currently has no way of determining whether a ship is 'enclosed' or not. Adding that system could also impact the...
    18. SpaceChief

      mom says i have to wear this in space cause its cold

      mom says i have to wear this in space cause its cold
    19. SpaceChief

      Read by Schine A.I turns on when vessel is vacant.

      I like it but I have a suggestion. If the player logs off, bind the astronaut to the vessel and turn on AI. It would be a rude surprise to log back in and find your ship is 5 sectors away chasing pirates or something, because the AI was switched out when you logged out.
    20. SpaceChief

      Building Stations near a Blackhole?

      In single player I imported a planet sector in a black hole system to see what would happen. The planet was 3 sectors away from a black hole, and didn't seem to be affected by the black hole's gravity (no surprise there). However, any attempts to land on the planet were mixed at best. In a...