Implemented Automatic Braking

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    As we all know having inertia dampening turned off is more realistic, but makes it impossible to recover a ship after a crash.
    To fix this, ships that suddenly fined themselves without a pilot should automatically stop themselves.
     

    Jaaskinal

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    I agree with this, but a check would have to be made for if it's unmanned/not ai controlled/doesn't have any active logic systems attatched to passive push or pulse modules :P
     
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    Maybe an option on the AI screen can be added to stop your own ships remotely.
    That should not have much impact on computer-performance.


    Edit: Allways those damm typos...
     
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    Another solution is to have damping activate on a collision and turn off when the ship thrusts (not braking) or stops.
     

    Snk

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    On SP, you can use tab F8 to remotely control a ship. But yeah, good idea.
     
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    Have it so that if a 'true' signal is being asserted to the ship console, it will auto brake.
     
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    You're not thinking this through.

    (area trigger) -> (not gate) -> (ship core)

    If you aren't standing in the right spot, the ship brakes.

    Lots of other ideas too.
     
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    actually, sgallaty may have the simple answer, if a person in a ship core is also considered an area activator...
    then we can simply change ship behaviour as desired, like "stop"... or activate AI when you die...
     

    Lukwan

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    Agree...and in addition...

    -Add a check-box to choose whether or not to check for astronaut. Then you can design for unmanned builds OR for the 'tethered-astronaut'.
     
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    Isn't this already in the game? In thruster control panel there's a button that says "turn on auto-dampening on exit" or something to that effect.
     
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    Isn't this already in the game? In thruster control panel there's a button that says "turn on auto-dampening on exit" or something to that effect.
    This is an old thread from before that feature coming to be, that's been bumped for whatever reason.