I think they might need to take in some core design framework like mass and e/s energy being the only limits to players creations.
Power update needs to be redesigned it seems like a small group of hardcore players had way to much influence in the process.
As a player in a beta game I expect my...
stabilizers don't work for gunship sized supports/player pirate class size craft. make having a small early game mining vessel impossible.
the shields should be reverted back to what they were before, the integrity mechanic makes it so my damn laser pistol can pierce shields way larger than it...
We have all been there, your building something on a large scale and your making the weapon battery or some other giant thing and then you need to slowly link each group separately.
I propose that paste checks if you have a controller block selected with c and tries to apply both the master of...
I understand more c++ code than i do redstone logic systems and I understand even less of starmades logic. So ya get me a if statement or while statement any day.
when you are moving at a server speed of 300 ms, you don't want to miss a drop or lose your ship that is why we need a new button. A button to ensure that when you need to get out right at that second you can. While not needing to set the setting to disabled, to prevent you from forgetting and...
grappling hooks are not made for the problem of the damn menu. For reference this post is about the control problem not the issue of landing in space!!!
Grapple hooks have a long cooldown, Which for advanced boarding tactics can be undesirable. It is also much more reliable to hook while stationary. Thus I suggest this rather than suggest the player use a work around.
A menu should not stop the player from doing something quickly in the heat of combat, provided that action is useful to said combat.
When you need to get off a speeding ship at 150ms, you need to get off or miss the drop. The controls need to be reliable. You should be able to speed in at...
Starmade isn't ready for this, and will not be for a long time. But please fix the spelling and reformat for cohesion.
The idea is complex and we already do this using the mass system.
Simple idea add a block that players can enter and leave and have it remember anyone who who logs off in it and when they log back on automatically put them back into the block when they spawn in.
So that no matter where the player log off when they log back on they log in wherever the block...
Every idea on the thread causes the same design issue for me nerfing planet mining. While this may reduce lag players shouldn't be constrained in their sandbox game play-style by bugs that occur in the alpha state of the game, Implementing a deterrent to this player behavior as such would be...
Rework option. for a more useful hyperdrive
I had a simlair idea that might be better suited.
lets drop beacons first off.
Lets focus on warp gates.
So warp gate could be a new kind of structure, with 3 block restrictions.
no thrustors
a cap on power gen at 10 power cubes.
A block to...
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